>>2063025Taking shit apart and putting it back together. Not mindless disassembly and reassembly -- when something doesn't work, stop, think "What do I even want this thing to do?" and take it apart one stage, see if messing with it achieves what you want, and then take it apart another stage and do it again if it doesn't.
Sometimes you'll need to look stuff up, or talk to someone to see if your objective is even reasonable.
The important thing to remember though, is that you want a certain part to be in a certain place at a certain time, and can only plan for one time-step forward. Gamers call them frames, physicists call them plank lengths. But it keeps things easy. If you have any bigger plan than "THING needs to be THERE and CURRENTLY DOING activity" without a time component, your plan is too complicated and will not survive contact with checked-out engineers who have been bred to hate their clients, let alone their clients' clients