>>1404262>Do the benefits of a campfire at night offset the drawback of being easy to spot at a distance, if dangerous creatures are a concern?If you are being pursued, don't make a fire. If you are trying to keep animals away, make a visible fire. If you simply don't want to attract too much attention, make a dakota fire hole or build log reflectors to help keep the light contained. Log reflectors help direct some of the heat and help the fire in windier conditions. Smoke odors will always be an issue if you want to stay concealed.
>Is it feasible to forage and 'do a bit of hunting' on the go?Foraging is pretty easy, there's only so much out there that isn't edible. You just need the proper knowledge of what not to eat and how to prep what to eat. Hunting is something different. Trapping is a better thing to do since you can set up traps, go to sleep, and check traps in the morning. You can still hunt, but that will either be luck as you travel or you'll need 1-2 days to hang around an area to learn the game trails and habits to stalk/hide and kill game.
>How do you build a campfire that doesn't choke you out with smoke if it's rained and all the wood you can find is wet?Stay upwind. Use a tube to blow on the embers to get things going. That can be a campfire bellows from
amazon.com or just some plant stalk tubes. That will help keep your face out of the smoke and you can get the fire going much faster.
>Can someone feasibly carry around enough dry fuel to keep a fire going?I carry enough tinder and kindling with me to start a fire using wet fuel. While the first fire is going, I'll try to dry extra kindling for the next fire. Twigs and such dry pretty quickly.
>what do players and DMs usually get totally wrong about going innawoods?Everything if they've not done it before or for very long. If you are subsisting exclusively on foraging and hunting, you'll be doing that 99% of the time you are awake until reserves are built up.