>>1404262>Do the benefits of a campfire at night offset the drawback of being easy to spot at a distance, if dangerous creatures are a concern?Animals are drawn to warmth. They see city lights and they're not inclined to come check out. What will attract them is warmth, and food you have when you go to sleep. Best way to avoid them is singing jolly songs, or talking loudly about your D&D sessions. This is sure way to repel animals, and girls.
>How do you build a campfire that doesn't choke you out with smoke if it's rained and all the wood you can find is wet? Can someone feasibly carry around enough dry fuel to keep a fire going?Depends on the rain. Wood isn't wet all the way through, maybe the bark. Camp in somewhere sheltered, do feathering, and slowly burn twigs and shit to build larger bonfire. Then you can drop in even fresh lumber. Or use fucking mage spells you dumb fuck.
>Is it feasible to forage and 'do a bit of hunting' on the go? Or should you expect that to seriously cut into the distance you'll be able to travel?Hunting with weapons and on a spot is a prehistoric meme that got made into a sport by Renaissance dandies bored with castle amusements. Real hunters did it with traps, what we call illegal hunting today. Place some traps and get yourself some hares. Otherwise get some dogs. Still you gotta train them to find the game.
>And if you're into RPGs, what do players and DMs usually get totally wrong about going innawoods?Retarded Warhammer derived armor with exotic looks and oversized pauldrons will get you killed in a forest by a rat. You'll be as slow as snail because paths are overgrown or non-existent and you will break legs or bruise ankles because you have no idea where you're landing with feet. Walking in the countryside is completely different than in the city. This is a reason why show like The Walking Dead is impossible. You simply can't walk in the woods, you need to goose step or whatever it's called.