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'Sup /out/.
I'm a dungeon master from /tg/, looking to improve the way I adjudicate and describe travel and camping outside the bounds of civilization. Could you answer some questions for me, please?
Do the benefits of a campfire at night offset the drawback of being easy to spot at a distance, if dangerous creatures are a concern?
How do you build a campfire that doesn't choke you out with smoke if it's rained and all the wood you can find is wet? Can someone feasibly carry around enough dry fuel to keep a fire going?
Is it feasible to forage and 'do a bit of hunting' on the go? Or should you expect that to seriously cut into the distance you'll be able to travel?
And if you're into RPGs, what do players and DMs usually get totally wrong about going innawoods?
I'm a dungeon master from /tg/, looking to improve the way I adjudicate and describe travel and camping outside the bounds of civilization. Could you answer some questions for me, please?
Do the benefits of a campfire at night offset the drawback of being easy to spot at a distance, if dangerous creatures are a concern?
How do you build a campfire that doesn't choke you out with smoke if it's rained and all the wood you can find is wet? Can someone feasibly carry around enough dry fuel to keep a fire going?
Is it feasible to forage and 'do a bit of hunting' on the go? Or should you expect that to seriously cut into the distance you'll be able to travel?
And if you're into RPGs, what do players and DMs usually get totally wrong about going innawoods?