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Just got back from the bush; great thinking time out there. Narrowed down the race selection to 6 races, and the best way to plot character movement on the fold out map. Class creation will go hand in hand with the battle system which will take a while to develop, but I'm thinking a simple 10 and 20 sided die system (red for enemy, green for self) will work, and control pretty much all game mechanics. Still on the fence about the right way to do character statistics, but I'm thinking to stray away from them and keep it simple and more focused on plot than stat tracking. It would be more like a story book where you roll to determine the outcome. Mobs would be a 10 sided die roll, and dungeons / bosses would be a 20 sided die giving them a higher difficulty. 8 die in total; 2 for the battle system, and 6--one for each race. This way you could still solo, or open it up to a multi-player if you're on the trail with others and they want to join in the escapades. Still much to do, but this weekend was a good foothold into the overall design.