>>2938824Yeah, I tried fiddling with the blacks (that's what I meant with levels), but didn't quite get there.
Searching for some VSCO emulation tutorials, I think I'm onto something:
- Exposure goes up;
- Blacks go brighter (levels);
- Warming AND cooling filter;
- Whites go brighter (using selective color);
- A bit of noise/sharpen to add grain.
I also did some arbitrary color changes to better suit my tastes.
Would /p/ says I achieved the same "painting" effect as in
>>2938057 ? What is lacking?