I decided to go with a semi-low key, heavily sculpted processing with a touch of cyan in the shadows. Spent lots of time bringing out the interesting forms on his face while reducing the details that don't add to his character. Also did some digital steaming and tailoring to improve the suit's fit.
Larger:
https://www.mediafire.com/view/ad9rb3ufxe57s58/oldman_lg.jpg>>3182190You mean how did I make the texture look as good as in the preview image? Or how do you make the texture look look good in general? If you're talking about the preview, that's just a raw conversion. Don't remember doing anything special. HDR is useful when you need highlight and shadow detail in a scene where the dynamic range is too great for the camera to record with one shot. Tonemapping is the only thing HDR-like we could do with this image, because we only have this one exposure. The texture in the image looks alright to me without tonemapping though, wouldn't recommend it. Generally tonemapping flattens out the image, bringing out lots of detail but making the image harder to look at. Sorry if I didn't understand your question lol.
>>3182146Thanks, I'll check it out.
>>3182124>maybe some kind of gradient from the bottom up to wash the entire lower part out to give focus to the face would work.Bingo! For doing this I hit quickmask, then with a black to transparent linear gradient I draw a line diagonally upwards from the bottom, quickmask button again to turn it to a selection, then using the selection create a curve where I pull down the white point.