>>2894944... sigh ... well, if it is true that this is what you reached in 20yrs of your 'professional life' then I really pity you. Then you are in the complete wrong branche and you rather should work in a financial office or so.
I gonna provide you some actual knowledge (or rather for somebody else here, because I can anticipate your stubbornness, since you seem only to repeat your favourite buzz-words so far).
All shallow opinions about what a consumer might expect aside:
Quantity != Quality.
Normally this should be nuff said, but I will elaborate: This means that more of something does not make it better. It is just more. Not better, not superior. Just more. Dynamic range, bit depth, resolution, fps, number of channel (3d) and so on. You can have less information or more. Okay. Of course you need a specific amount of information >at least<. How much might this be?
>Dynamic RangeThe human eye has a very wide dynamic rang - when you consider the adjustment of the iris to dark and light conditions. Under stable lighting however (and you'll laugh: a film scene tends to have a constant lighting) the dynamic range is merely up to 10 stops. A foggy day e.g. can even need not more than 5-6 stops. In case you film a situation whith a higher range than 10 stops you have three options:
1. use a recording technology with a wider range
2. discard one side of the spectrum
3. lighten the lowers, damp the highs
Nr. 3 is the prefered way since ever. This is what you use lights and sheets for. You adjust the scene so that the dynamics fit the recordable range.
So, q.e.d.: Having a wider DR makes things easier, because you get more information with less efford. But it does not make things BETTER.
Think about what DR a consuming display has. Any! Hardly 10 stops. Cinama projecter? Not even 8 (despite what the manufacturers claim). You will have to reduce (compress/map) the range anyways in post. Having more information just gives you more room for variating. (CONT)