>>15394776What the fuck? lol
No it's not.
The companions outside of Bastila and Juhani have zero character arc. Nothing that ties into greater themes of the game. All of the side missions on the planets, again, have no motif, and, at best, exist to serve the world building. The main missions on each of the planet only exist to facilitate the stated objective--stopping the Sith--and laying the breadcrumbs for the later reveal.
The only intrigue comes from the Revan twist (which, admittedly gives a bit more weight to Jolee's philosophies and the Korriban arc looking back after learning the twist) and the discovery of the Star Forge, and by extension, the Rakata.
And I'm not going to downplay the twist. It's done well, serves the game on replays, and ends up defining what the story is about. Because at that point, you are no longer Revan, exactly. And it's about being able to define your own path. Can someone who walked the path of the Sith and wrought destruction on the Jedi Order be redeemed? Is a Jedi Order who is willing to brainwash you worth following? You've learned the Jedi ways and the Sith ways at this point; are there merits to both?
It's a good twist, but even that's undercut a bit by the pretty straightforward morality of the game. Again, that's not bad, just basic. The game basically funnels you in a direction of their idea of what the canon ending would be: Revan redeeming himself and Bastila and destroying the Star Forge. All those intricacies, which in fairness are brought up in that moment, are unironically better explored in KOTOR II.
And circling back, there is very little in the game that ends up tying into those themes. It is a peak example of that classic Star Wars space opera romance. But has very little depth beyond that.