>>10653616Statistics like this are based on sales at full retail price. Over the course of time games end up selling more at a reduced price. The reason this is tracked in this specific way is to look good or bad (typically, worse than usual) to either get more publicity or write off part of the loss. Modern game industry accounting is tantamount to hollywood. Framing something as a box office failure then immediately making that profit shortfall (real or faked) back on licensing it out to stream services, TV networks, and PPV movie sites is simply a part of the corporate shell game. Billion dollar companies take a quarterly loss, use it to trim fat in-house, and inevitably make that loss back year over year. The marks are on the board of directors, in other words, these days.