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No.10795293 View ViewReplyOriginalReport
If complex pinning combinations (like inside cradle, gedo clutch, la magistral, backslide, crucifix, etc.) always get a two count because they're difficult to unravel yourself from, and impact signature moves always get a two count because you're temporarily physically stunned by them, why not just do a complex pinning combination after every high impact signature move. If it takes 2+ seconds to recover from being stunned and 2+ seconds to get out of a complex pin, that's at least 4 seconds, which will win every single match.