>>10964023>It's completely irrelevant if a million people played a game if they only played it for 10 seconds.Yes it would be, but that's a fantasy scenario conjured up to force a bad point. How many people do you think are buying the game, playing it for 10 seconds, but not seeking a refund? Come on. Don't debase yourself with stupid ideas for the sake of shitting on tranny wrestling.
>Concurrent is the most relevant metric because it shows how many people are playing right now, which means I can tell how active the online will beIf you make a dozen assumptions about minimum matchmaking population, the importance of online, a lack of cross platform, etc., sure. But nobody ever uses these metrics to gauge how many grunting retards they can play online with, they always present it as something its not, i.e. total daily players.
Its telling you "X number of people who owned the game, had their profile public, and were not invisible/offline have played the game at ONE specific time". It doesn't even tell you the total people who have played over the course of a day. It's junk data, which is why Steam gives it away instead of selling it back to you on your Steamworks dashboard.