[5 / 2 / 5]
Quoted By: >>11814454 >>11814470
>When AEW: Fight Forever was announced, it was hyped as paying homage to WWF No Mercy on the Nintendo 64. You can feel that with the perspective and some of the idle animations. However, it also feels like it wants to be a major wrestling title with its price without doing the appropriate groundwork with its mechanics, animations, features and much more.
>The animations during actual combat look and feel incredibly janky. Some wrestlers barely resemble their real-life counterparts, and the glitches and bugs, like wrestlers clipping into the environment or phasing through ladders, are just terrible. The fact that so much work went into nonsensical mini-games rather than polishing the overall presentation – like having full entrances, fleshing out Road to Elite or improving the character creator – says a lot about the overall focus.
https://gamingbolt.com/10-bad-looking-games-of-2023-first-half
>The animations during actual combat look and feel incredibly janky. Some wrestlers barely resemble their real-life counterparts, and the glitches and bugs, like wrestlers clipping into the environment or phasing through ladders, are just terrible. The fact that so much work went into nonsensical mini-games rather than polishing the overall presentation – like having full entrances, fleshing out Road to Elite or improving the character creator – says a lot about the overall focus.
https://gamingbolt.com/10-bad-looking-games-of-2023-first-half