>>13802418>>13802446>oh wow, when games had an upper limit for graphics, it used to be necessary to actually consider gameplay and making something that feels good to playYou’re also being nostalgia fags, but still, you’re right. I remember the first time people were creaming their pants about GRAPHYX was Crysis, and that game fucking sucked. Unfortunately, that stigma remained and these days, with cookie cutter engines and the pajeets available to code in them, companies feel much more comfortable in making full games that are as shallow as the trailer they present.