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Quoted By: >>15209650 >>15210363 >>15213293 >>15213572
Day 9 >>15200628
Media Scrums
>Brand new to the game are media scrums, which is where the user, in their capacity as head booker, sits down and fields questions from the wrestling media. These are only available for companies of Medium size or larger, only after 'normal' intent events, and only if morale effects are enabled.
>Participation is entirely optional and there's no penalty for skipping it, but once you choose to start a scrum you must stay until you've answered all the questions in order to stop you being able to easily avoid tough ones (there is a limit on how many can be asked, so you'll never face an overwhelming amount). Each question has three different flavours / text versions (to add variety) and can have between 2 and 5 (pre-written) answers to choose from.
>The reason to take part in a media scrum, other than for fun, is that it can give you the opportunity to boost the morale of both the locker room and individual workers based upon your replies, as well as building relationships with your roster and improving your own reputation - in fact, media scrums are one of the only ways that you can build your reputation as a booker without needing to book great shows. The downside is that you may be asked tricky questions and 'bad' answers can lead to morale issues, complaints, or even ruin your relationships with people if you throw them under the bus.
>The questions asked and the list of potential answers are all contextual, and can be based on the event that just ran, recent important happenings in the game world, upcoming events, what your rivals are doing, etc. Some answers are explicitly positive, neutral, or negative regardless of context, but many can have different impacts depending on the situation and the people in question.
Media Scrums
>Brand new to the game are media scrums, which is where the user, in their capacity as head booker, sits down and fields questions from the wrestling media. These are only available for companies of Medium size or larger, only after 'normal' intent events, and only if morale effects are enabled.
>Participation is entirely optional and there's no penalty for skipping it, but once you choose to start a scrum you must stay until you've answered all the questions in order to stop you being able to easily avoid tough ones (there is a limit on how many can be asked, so you'll never face an overwhelming amount). Each question has three different flavours / text versions (to add variety) and can have between 2 and 5 (pre-written) answers to choose from.
>The reason to take part in a media scrum, other than for fun, is that it can give you the opportunity to boost the morale of both the locker room and individual workers based upon your replies, as well as building relationships with your roster and improving your own reputation - in fact, media scrums are one of the only ways that you can build your reputation as a booker without needing to book great shows. The downside is that you may be asked tricky questions and 'bad' answers can lead to morale issues, complaints, or even ruin your relationships with people if you throw them under the bus.
>The questions asked and the list of potential answers are all contextual, and can be based on the event that just ran, recent important happenings in the game world, upcoming events, what your rivals are doing, etc. Some answers are explicitly positive, neutral, or negative regardless of context, but many can have different impacts depending on the situation and the people in question.