>>15887173>What do ya like?No lockup starts
Few strikes
No submissions
No leaving the ring
No obvious cooperation and unrealistic choreagraphy
Minimal pin attempts
No interference
In-ring storytelling
Character work
No crowd appeals
No tests of strength or fighting spirit spots unless it fits the character(s) and matchup
No no-selling
No over-selling
No rest-spots
Eventful pacing
No spamming of the same moves
No 5 moves of doom get-my-shit-in ctrl+c ctrl+v match structure
High workrate
Majority of offense is wrestling throws and it's diverse and various
Progresses up through more powerful moves as match goes on according to proper psychology
No piledrivers unless it's the finish
No insane upsets
Match has to mean something in the grand scheme of things; no throwaway matchups