>>5600183Here Comes The Pain had basic AI logic settings such as how often they go to the top rope, how often they taunt, whether they use strikes or grapples more, and which grapple moves they liked more than others. Completely serviceable for 99.99% of players.
Only thing I ever really liked about Fire Pro's logic is priority attack. I always found it daunting and unnecessary to set the exact percentage point of the probability of my wrestler executing Arm Drag B at every stage of the match.