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>It was initially thought the purpose of SCP-1733 was to depict an infinite number of game outcomes, since players were able to modify offensive and defensive strategies during every playback. By playback 034, players and coaches became so keenly adapted to the opposing team's playbook that the score remained 0-0 until 3:34 in the first quarter. As quality of recall was still weak in early stage iterations, memory of preceding playbacks likely manifested as a vague intuition felt by players, fans, and team personnel alike, interfering with their ability to grasp the full scope of their situation.
>By playback 045, however, comprehension of their predicament had reached such a point that players declined to play altogether and assembled with the rest of those in attendance to formulate possible escape plans. It is the conclusion of Foundation researchers that the inhabitants of SCP-1733 are imprisoned in the setting of the recording, as they have been unable to exit by any means. Doors leading out of the arena have not yielded to an estimated force in excess of N. The assembly has also been unable to exit from locker rooms, player facilities, and skyboxes. Waiting for patrons arriving in at scripted points prior to the start of the first quarter has also been unsuccessful: individuals leave by where patrons entered and are then unable to navigate an escape from the adjacent corridors that girdle the main arena. Escape attempts have since grown more desperate, and have included failed attempts at constructing makeshift explosives, all-out rioting, the fracturing of the assembly into three opposing factions, and by playback the ritualistic murder and disembowelment of players in the hopes of appeasing whatever it is that confines them (see Timeline Document 001 for details). However, upon the beginning of a new playback, all persons are returned to their pre-game status unharmed.