>>9327942Actually I just tried looking for the location and it's in Fire Prowrestling World\ModPackData\EditExports so it might need the mod from that csrinru thread. The .editexp files go in there. You might have to look around, sorry.
>>9328071I really like how it focuses on match quality, for one. Granted you can go through the story modes without taking the Match Rating into account without it doing anything except for a couple "get a match above 80%" type of goals. But the game has a sell button. If you grapple with an opponent, you press this button and it makes your opponent automatically win the grapple and pull off a move. The game factors in stuff like the match being too one sided and boring when it comes to the match rating you get at the end. This means you can actually have a match with a 100% and still have lost.
I just think that's a really cool thing and it makes me approach it a bit differently from it just being another fighting game where I'm trying to win everything. Of course you do get weaker though, so you being pinned or KO'd becomes more likely, so there's a bit of a balancing act there too.
If you like getting a high rating you will look at and play it differently than you would a Smackdown game.
Other people really like it to just watch matches, I guess. You can set the logic the AI plays a character with and I guess the character creation scene goes nuts making the AI Kurt Angle actually wrestle a match like Kurt Angle.