>>9914228Huh, what's jerk?
>>9914229Other genres are more mechanical, therefore gameplay and design is harder to tackle in-engine in many regards, and you run a greater risk of bloating.
Turn based games are not technically demanding, any turn based game you can make now, you could make in 1995, they're just option selections they just hadn't had the idea. The ideas are the groundwork for how they successively improve, which is much easier to execute when the whole gameplay is suspended in time, just a screen and a menu.
Look at direct sequels in turn based games if you want examples. The best turn based franchises are usually successively improving every instalment, the thing that makes them stand apart or gradiate in quality is the writing.
>>9914250>CTSurpassed in pure qualitative terms.
>SOTNSoTN has also been completely surpassed in the genre it helped establish (metroidvania)
It's not a platformer by the way lmao