[197 / 28 / ?]
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Dreams die with time. When you were young, you dreamt of being a Sorcerer King, like those of stories from before the Collapse. Of wielding power akin to that of the gods themselves, living forever, and ruling wisely. Over time, these dreams matured. By the time of your mid-adolescence, many of your peers were already working in family business or taking higher courses, provided they were blessed with intellect or wealth. <span class="mu-i">You</span> were preparing to enter the Academy, study magic and eventually help people like the responsible adult that you were expected to be. Yet these aspirations were not to last. Optimism quickly turned to confusion, then to despair. The sheer amount of work and talent required to succeed once you passed the entrance exams was astounding. The meditation techniques were hard to get a grasp of, and your focus wavered often. Maybe you had taken a place intended for someone else, because you witnessed how others bore a much lesser burden of practice and theory required to advance. Well, it didn't matter anyway. The expulsion letter ended your possibilities of a career as a licensed mage. You kept studying still, working menial jobs and spending your free time reading whatever magic tomes were available in the library. It wasn't much. You learned to meditate properly, little by little, and taught yourself some cheap tricks like lighting a fire without flint or creating a mote of light instead of a lantern. But the publicly available knowledge was little, and soon you had to look for a proper job when your mother wouldn't support you anymore. And when it dawned upon you that you would be stuck in the same place for the rest of your life like the rest of your peers if you didn't do something, you went away, leaving your family: your more competent and serious elder brother and your mother - to fend for themselves. The tricks you learned in the libraries were a bit useful. Some down on their luck adventurers hired you as cheap magical support for their expeditions. It wasn't much, but it was honest work, and you learned bit by bit again, picking locks, evading tough enemies and besting weak ones with your dagger. Soon, you were exploring ruins on your own. Maybe luck had finally turned towards you, or you were experienced enough to succeed, but you made ends meet with trinkets you looted from old, less dangerous and hence less popular ruins. Sometimes you would still dungeon-dive as part of a group if you needed some more spare coin. You restarted the regimen the Academy provided you with as well. The endurance training that some first-years (namely, you) were going through strengthened your body and the meditation cleared your mind. Yet all the same, the remnants of dreams from your expulsion slowly died within you, replaced with a simple, unsophisticated will to live.
QM !!tLkHpdvWOH/
Quoted By:
Rolled 67 (1d100) Rolling for any random events as well.
QM !!tLkHpdvWOH/
Your inquiry at the library about hiring a translator for the Assurian books yields you an offer from a professional scholar. You pay him 50 silver upfront, with 50 owed after the job is done, get his contacts, and depart for the south, leaving him to his work. Adrien buys some field cooking utensils, flint and other stuff for surviving in the wild. While the central parts of Nousia are fairly densely populated, you'll most likely be veering into forests a lot to make use of the charm for its scavenging powers - otherwise you may run out of silver buying rations in 2 or 3 months. You purchase a waterproof travelling cloak, as did your companion, for 6 silver - a good investment if you ever run into rains. [OOC: I hope you forgive my assumption that you'd want it, it is inexpensive and fairly useful] Your make good progress. At this time of the summer, the berries are starting to ripen and edible shrooms are growing in full power after the rains. You only need to add some meat from the village farms to your diet to sustain yourselves, which means the cost of rations is cut almost in half. The forest beasts leave you alone, just like Alea promised. One day, while travelling through the forest, you hear a whimpering animal cry. Following the voice, you find a mortally wounded beast, a big black cat the size of an ocelot, near a lair where a single kitten the size of a young regular cat crawls around. The parent gazes upon you with beady, pained eyes, but doesn't move to stop your approach. "I recognize these ones." says Adrien with sympathy. "It is the aur cats, they're on some noble houses' coats of arms. They're kinda like regular cats, but feral. And big." "What do you think we should do about it?" "Hm, the parent is obviously not to survive, the kitten... we should either leave it some food and hope for the best or take it to a city and sell it to someone that can take care of it. We could keep it as a pet, but with our money it'd be difficult, so count me out of that.">Take the kitten with you to a city with the intent to give it away for a profit. >Leave some meat for it here, then go on your way. >Take the kitten as a pet. It could grow into a powerful ally. >Put both of them out of their misery. >Write-in
Anonymous
>>6064785 >Take the kitten with you to a city with the intent to give it away for a profit. Anonymous
>>6064785 >Take the kitten with you to a city with the intent to give it away for a profit. Anonymous
>>6064785 >Take the kitten as a pet. It could grow into a powerful ally. we're making savings on scavenging already. Just keep it up a couple months, feed the kitty a bit of the savings, and after that she can catch her own grub in the wild. 1/2 ilb of poor fish a day works for a house cat, and we might get chicken hearts and liver for a song.
If we have a predator animal with us, we won't get (fully) surprised by something like a basilisk suddenly appearing. Or a ghost.
@QM: Two waterproof hooded cloaks for just 6? Nice.
Anonymous
Quoted By:
>>6066125 Changing my vote
>>6065605 to
>Take the kitten as a pet. It could grow into a powerful ally. Anonymous
Changing my vote
>>6065352 to
>Take the kitten as a pet. It could grow into a powerful ally. Anonymous
>>6064785 >Take the kitten with you to a city with the intent to give it away for a profit. QM !!tLkHpdvWOH/
Quoted By:
Giving notice I've got no access to pc from this past Wednesday to Sunday, so update will probably come on Monday and then I'll try to speed up with them and go back to post every day or 2 schedule. Thanks for playing so far, anons.
>>6066125 >Two waterproof hooded cloaks for just 6? Nice. For 12. Adrien bought one on his own for 6 here
>>6058441 then you bought one for 6 later.
QM !!tLkHpdvWOH/
Quoted By:
>>6065352 >>6065605 >>6066125 >>6066272 >>6066451 I will use my QM powers a little and tip the voting scales in favour of keeping the cat for taming (since there's a tie) because I think it would be more interesting.
Writing now.
QM !!tLkHpdvWOH/
"I think I'll keep him." you say, absentmindedly rubbing the kitten's head. He bites you lightly, making you go "ouch" but then starts licking the place of the bite. What a strange creature. "You do you. Let's get back on the road." The kitten is weak, but not picky about his food. You feed him fish which he gobbles up happily, and he sometimes nibbles on grass by himself - cats do that sometimes, even though they are carnivores. You've been thinking of giving him a name...>He shall be known Kot >Niggerman >Plato >Write-in While travelling ever south, you find a strange forest. It brings back memories of what Alea told you about the illness of the woods - before you, many plants are withered, decayed, and deeper in the forest, purple-black blood-juice flows from the cracks in treebark and out of the earth, making the ground damp. You feel uneasy, and your cat seems scared. "Seems we've finally reached our destination." you say. "What will we do now?" Adrien asks a bit nervously. "I say we inform the academy of Nari and see if they can help us identify the cause. We won't succeed without help." You consider this suggestion. Nari is a medium city famous for its strange, but fertile soil, where magical herbs are grown. It is the nearest to you currently. Certainly, mages may provide assistance, but the best tactic has always been experiencing the source firsthand. Then again, what if you stumble upon a corrupted dryad? You could promise adventurers a share of... what, exactly, to convince them to help you? You need a plan of investigation...>Write-in a PLAN
KinoPhage !!BO3J8tDyWd2
>>6069571 >name wat? >KOTT >two Ts bc T is russian masculine >and furboy is a fighter surviver CHAMP, yes he is! As much as I kek for Niggerman, pls no. How are we going to keep a straight face for the rest of this quest without killing or selling cat-kun.
>plan wat >collect samples of obviously weirded soil, weirded small plants, seeds leaves cuttings of weirded trees. The sap and heartwood of weirded trees (possible if it's a young tree, 1-2 years old) should be especially useful. >keep the samples separate in isolated pockets. >if we meet wildlife we can manage we are killing one and bagging the carcass; live capture is dangerous to us if it's a mutant, even if just a fieldmouse. >set a time limit for sc/out/ing: >total hours of daylight remaining ÷ 2 >once we hit that, we bug out >we are not spending a night in Creepwood Vale Anonymous
Anonymous
>>6069571 Just catched up and this bread reminds me of the first time I joined in a TRPG back in college (sadly not as a necromancer), anyway I concur for KinoPhage's plan and the "KOTT" name for the kitty.
>>6069755 >if we meet wildlife we can manage we are killing one and bagging the carcass; live capture is dangerous to us if it's a mutant, even if just a fieldmouse. It would be hilarious if we had the power to turn undead a mutated mouse for the hell of it, pity we don't, but maybe we could keep watch for an mutated dead human while we collect samples? I volunteer Adrien as a tribute if he dies and mutates during the sample search.
KinoPhage !!BO3J8tDyWd2
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>>6070063 >I volunteer Adrien >because maybe the real evil >was all the friends lovers and dependents we betrayed along the way QM !!tLkHpdvWOH/
Quoted By:
Rolled 70 (1d100) >>6069755 >>6069880 >>6070063 >KOTT >get samples, keep them separate, get out at half the daylight Rolling and writing.
QM !!tLkHpdvWOH/
Sometime in the past... "I decided to name the kitten." you tell Adrien. "He shall be known Kott. Two "t"s for masculinity." "Quite a disparity in manliness between names, isn't there?" he smirks. "I advice you not to tread upon this land, <span class="mu-i">sieur Labeque</span>." "Okay, okay. I'm just kidding." ... Once you enter the corrupted forest, you suddenly feel very lost, as if some guiding hand left you. "The charms aren't working here." Adrien says. "Figures. Let's mark the way with chalk to not get lost." It poses no difficulty to collect samples of soil, heartwood and plant matter with the survivors' kit that Adrien obtained back in Marsogne. You'll have to wash those vessels later... Making your way deeper into the forest in hopes of encountering some wildlife (preferably harmless), you find a fox carcass. It looks a couple days old, there are ants and flies all around it. At least the insects seem fine. You cut off its paw, which bears signs of corruption: a purple tumour with black veins visible if fur is parted. Having obtained everything you set out to, you return back to the road. Kott is visibly relieved to be back, as is Adrien. It is a refreshing feeling to be protected by the charm again. You feel comfortable, at home in the woods. It is quite a powerful relic. "We better get this over with and clean all the bags and pots of this filth." Adrien comments as you enter the city. "I'll try to be quick." you say. Nari, even with a cursed forest by its side, remains a bright city. You are in luck to have found it in late summer, when herbs are collected and sold, for between the dried plants there is the colour of blooming flowers. When you try meditating upon the samples you collected, you find it pains you to do so. As dark energy ought to do, it invades your psyche whenever you try to analyze it. It will, most likely, not affect you as it did the forest - human consciousness is tougher than that - but the possibility of illness still concerns you, so you stop your efforts. You'll need the help of a certified mage in order to discern its properties safely. But where will you find them?>The local academy should have mages trained in this. They'll probably want to take things under their own control though... They may be slow to act with all the bureaucracy that an organization of such size bears, but they are the most powerful magical force in the kingdom by far. Their help will be invaluable. >Find an independent mage. They'll still be licensed by the Academy, but there's plenty of errant mages. You'll likely have to pay instead of being paid for your services of retrieval of corrupted samples though... >Attempt to discern the cause of illness yourself in spite of pain. Can't gain anything without taking some risks... >Write-in
Anonymous
>>6071156 >The local academy should have mages trained in this. They'll probably want to take things under their own control though... They may be slow to act with all the bureaucracy that an organization of such size bears, but they are the most powerful magical force in the kingdom by far. Their help will be invaluable. We are going to need the academy either way to purge whatever corruption is in the forest, paying an independent mage can end with him simply taking the knowledge to the academy before us and getting paid twice, leaving us with nothing, if anything we should be the ones bringing that knowledge to the academy first and get paid for it.
Anonymous
>>6071156 >Attempt to discern the cause of illness yourself in spite of pain. Can't gain anything without taking some risks... Go big or go home.
Anonymous
>>6071156 >The local academy should have mages trained in this. They'll probably want to take things under their own control though... They may be slow to act with all the bureaucracy that an organization of such size bears, but they are the most powerful magical force in the kingdom by far. Their help will be invaluable. Anonymous
>>6071156 >Attempt to discern the cause of illness yourself in spite of pain. Can't gain anything without taking some risks QM !!tLkHpdvWOH/
Quoted By:
Rolled 2 (1d2) >>6071167 >>6071500 >>6071557 >>6071784 Rolling for choice but won't guarantee an update today.
1 - local academy
2 - discern cause yourself
QM !!tLkHpdvWOH/
You enter the meditative trance again and mentally inspect the energies inhabiting the objects. It hurts, but you make steady progress. One thing you notice is that the corruption is stronger in the fox paw than in the samples you collected at the edge of the forest. You remember the corruption being more prominent deeper in the woods too. This makes you think there is a source of corruption, a single point from which it spreads, being stronger in the center. You also note that corruption scrambles the energetic structure of whatever it affects. This can lead to either death of a creature or plant or its transformation. This is confirmed by what you saw in the forest: dead patches of grass and withered trees, and those that are alive and tainted being hard to harvest and hostile with spikes and probably poison. You exit the meditative trance feeling groggy, but fine regarding your spiritual health. This calls for an expedition deep into the woods to determine the source, but how do you prepare for it, especially with your limited funds?>Ask the Academy for assistance after all. They probably already know of the issue, but could use some help in an expedition if they send one. >Prepare on your own >Write-in another plan? If preparing on your own:>Search for allies? Who are you looking for here? Mages? Rangers? Warriors? Just generally ask around? What to promise them? >Buy things? Specify: weaponry? Scrolls? Misc items? Rations? Medicinal herbs (since you're in Nari?) budget: Ancille: 62 silver, Adrien: 61 silver (after travelling expenses e.g. buying meat for Kott, renting rooms when you're in the city) >Just go. Scout the source. If you're incapable of dealing with it, return and prepare knowing what you're up against. >Write-in (small update this time, maybe gonna write one more tomorrow to compensate for the pace.)
Anonymous
>>6074228 >Ask the Academy for assistance after all. They probably already know of the issue, but could use some help in an expedition if they send one. QM !!tLkHpdvWOH/
Quoted By:
>>6074901 >Ask the Academy for assistance after all. They probably already know of the issue, but could use some help in an expedition if they send one. Writing.
QM !!tLkHpdvWOH/
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The academy is a clean place. "Purity of surroundings leads to purity of mind", they believe. It is something you learned from them and integrated into your life since then. "It's a wonder you were able to discern this much without harm for yourself." the high mage of the academy, Norrun Calabierre, says. "Unlicensed mages should not mess with malicious forces at all, much less those of this calibre." The high mage's study is, unlike most places in the academy, a disorderly place. Well, perhaps not disorderly - an average person would keep their surroundings about this clean - but not impeccably sterile like most of the halls and studies are. There are some books and unfinished papers on the table, and everywhere are foci and stands with strange contraptions. This makes the room feel a bit more... alive than the rest of the building. "Nevertheless, my findings are what I told you." you reply. "If I may request an expedition to aid us..." "It shall be done." the high mage says confidently. "For all your foolishness, you did well analyzing the manaflow. This confirms our earlier findings. I will dispatch a couple mages to assist you and head the expedition. Frankly, I do not trust your experience would be enough to be a leader. This should be enough to get you through the woods and to wherever the heart of all this may be. You should make it even if you encounter a corrupted nymph." "Thank you." you mumble. Norrun's presence was a bit... overwhelming. "Rations will be taken care of by us, but your equipment... well, it is lacking to say the least. If you are to be of use to the expedition, you will need better. Tell me what you have on your mind. If it's not too much, we could provide funds. Leather armour? Do you know medicine? Could we entrust field kits to you? I think we could provide a budget of about 100 or 200 silver for your expenses." "Well, you won't entrust me with books of magic," you say. "high-level magic knowledge is not provided to unlicensed people. And my bread and butter is not in equipment, but my skills and knowledge. But I guess armour would be good. Who knows what we could find there." "No high-level magic knowledge to unlicensed... I don't know about that. Have you heard of the Liber Sorceria law?" "No." "The inner council of the Academy has passed a law that offers opportunities for mages to gain licenses by ways other than formal study at an educational facility for a set period of time. It opens up possibilities for independent subcontractors to perform tasks for the Academy both within the borders of Nousia and abroad, in exchange for access to libraries and eventual examination after periods of self-study on missions. It's a difficult and long path, more so than the regular process. But if you managed to learn enough to inspect corruption by yourself, you may succeed in it."
QM !!tLkHpdvWOH/
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You struggle to find words. A second chance at gaining a magical license? Access to libraries? You could do so much with this... No oversight, just pure study. Sure, there are missions to perform, but if travel times are accounted for, you should have plenty of time to examine the contents of books and practice, too. However, after the initial excitement, a wave of cold washes over you. Frankly... you doubt you still want to work with the Academy at all. After what they did to you, <span class="mu-i">[completely unjustly/i] expelling you after loading you with impossible work, you don't have a high opinion of them. You've got your knowledge, your blades, a companion, 2 books getting translated in Marsogne and a promise of druidry from a nymph. And you would be completely, utterly free from any external influence regarding your occupation. Is it really worth it? Is this really what you want? "Ancille?" Adrien places a hand on your shoulder. You snap out of your thoughts and...>...agree to the offer. It is an incredible opportunity, and you're not letting it go. >...decline the offer. You value your freedom above all, and the grudge has not been extinguished yet. Either way, specify what you will request regarding equipment for the expedition. Reminder: budget about 200 silver. You and Adrien have 60~ each>A set of leather armour for yourself and for Adrien. [140 silver, 70 silver per set] >Scrolls? [Scroll of Fire Blast: 30 silver, Scroll of Ice Prison: 40 silver, Scroll of Poison Wind: 30 silver, Scroll of Smoke: 15 silver, Scroll of Cold Wind: 20 silver, other scrolls may be specified] [though you've got mages with you, so these may be redundant] >Potions? >Better weaponry? Ranged weaponry? Throwing knives? >Write-in</span>
QM !!tLkHpdvWOH/
You struggle to find words. A second chance at gaining a magical license? Access to libraries? You could do so much with this... No oversight, just pure study. Sure, there are missions to perform, but if travel times are accounted for, you should have plenty of time to examine the contents of books and practice, too. However, after the initial excitement, a wave of cold washes over you. Frankly... you doubt you still want to work with the Academy at all. After what they did to you, <span class="mu-i">completely unjustly</span> expelling you after loading you with impossible work, you don't have a high opinion of them. You've got your knowledge, your blades, a companion, 2 books getting translated in Marsogne and a promise of druidry from a nymph. And you would be completely, utterly free from any external influence regarding your occupation. Is it really worth it? Is this really what you want? "Ancille?" Adrien places a hand on your shoulder. You snap out of your thoughts and...>...agree to the offer. It is an incredible opportunity, and you're not letting it go. >...decline the offer. You value your freedom above all, and the grudge has not been extinguished yet. Either way, specify what you will request regarding equipment for the expedition. Reminder: budget about 200 silver. You and Adrien have 60~ each>A set of leather armour for yourself and for Adrien. [140 silver, 70 silver per set] >Scrolls? [Scroll of Fire Blast: 30 silver, Scroll of Ice Prison: 40 silver, Scroll of Poison Wind: 30 silver, Scroll of Smoke: 15 silver, Scroll of Cold Wind: 20 silver, other scrolls may be specified] [though you've got mages with you, so these may be redundant] >Potions? >Better weaponry? Ranged weaponry? Throwing knives? >Write-in
Anonymous
>>6076009 >...agree to the offer. It is an incredible opportunity, and you're not letting it go. >A set of leather armour for yourself and for Adrien. [140 silver, 70 silver per set] QM !!tLkHpdvWOH/
QM !!tLkHpdvWOH/
"Thank you for your offer." you tell high mage Calabierre, suppressing the side that wants to remain unbound. "It would be an honour to become an associate of the Academy." "Excellent. We will fill out the papers later." "As for assistance provided for the expedition, I think two leather armour suits, for me and for my friend, will suffice." You look to Adrien for agreement and he nods. "Yes. Good armour will be invaluable for us melee fighters." "It will be provided." Norrun says. A few days pass as preparations are made for the expedition. You inspect the agreement with the Academy - it's common sense stuff like non-distribution of borrowed works to unlicensed mages and secrecy of missions. Though you have to wonder what the implications would be for you if you were to break the agreement before passing the exams or reveal the details of your assignments. Perhaps the decree of the inner council hasn't foreseen such a turn of events or it is best left to the associates' worst imaginations... Asking high mage Calabierre about it, you receive a shrug. "You'll probably be fined a large amount if you reveal something secret. Less if you decide to drop out of the association. It hasn't not been agreed upon yet, I think, but it should be nothing major.">You're having second thoughts on this. If you ever want to break the agreement, would you really be let off with just a small fine? With all the control of magical tomes that is present? You're better of on your own, after all... >Nothing comes without a price. The threat of consequences upon breaking the deal and dedication of time is the price you pay for access to books and guidance. Sign the papers. You also purchase armour - not a great fit, but tough - and await to see whom you get assigned as partners - or, well, <span class="mu-i">superiors</span> - for the expedition. ... (1/2)
QM !!tLkHpdvWOH/
"How'd you end up an adventurer?" Adrien asks you while you rest on the first floor of the inn. You - after meditation and exercises, him - after practising his sword swings. "You first." you answer. "... Very well. It's a short tale. My parents were minor nobles. They raised me in fair wealth and maybe even luxury, but it was a short-lived happiness. By the time I was 16, I realized this wealth was built upon a mountain of debt. When the lenders came, I had to give up my education and higher life and take the adventurer's road. I'm still spending most of the money I earn to repay those debts." "Sure doesn't seem that way with that royal hairdo of yours." you glance at your companion's pompadour. You've gotten used to the eccentric haircut, but get reminded of it sometimes when people look oddly at Adrien's head. "Well, it's your turn." he ignores your quip.>Tell him the whole truth. You getting expelled from the Academy and leaving home to become a guide and minor mage. Of course, leave out the necromantic book part. >Skip some other parts? [specify] >Lie. However much you thought about this decision, you're not proud of leaving your mom and brother to their own fate - invent some tale about earning money for them as well. >Write-in (2/2)
Anonymous
>>6079398 >Nothing comes without a price. The threat of consequences upon breaking the deal and dedication of time is the price you pay for access to books and guidance. Sign the papers. >>6079400 >ell him the whole truth. You getting expelled from the Academy and leaving home to become a guide and minor mage. Of course, leave out the necromantic book part. QM !!tLkHpdvWOH/
Quoted By:
>>6079763 Alright, writing. (thanks for sticking with the quest in spite of my update times, anon, I know I am at fault for losing all other players. idk how long we'll carry on in this way, thread's falling off soon)
QM !!tLkHpdvWOH/
Quoted By:
Rolled 97 (1d100) You sign the papers and thus become an associate of the Academy. However, proper study and book browsing will have to wait. You have a mission to do, after all... ... "I enrolled at the Academy but was expelled. I don't know what it was, bad luck, me being inept or some mage conspiracy. I kept learning from what was available to me at the library, but regular work for the rest of my life was not to my taste, so I left behind my brother and mom to become an adventurer several years ago. Learned the ropes and more, and that's how I got to where I am." "...Hm." "That's all you'll say?" "Do not judge and you will not be judged." You sit together for a while without exchanging words. ... You meet your companions on the first floor of the inn where you stayed while you were in the city. The mages, an auburn-haired, cute girl in her twenties and a middle-aged, brown-haired man with a hard gaze, introduce themselves as Violette Rain and Enzo Morcat. Agreements are made regarding who will carry which supplies, the formation in case of attack as well. Soon, you depart and enter the cursed woods once more. "Are you not used to woodland?" you ask Violette as you help her up after she trips and falls for the ninth time in the past two hours. "I am, there's just..." she mutters. "there's something wrong with this forest." You are suddenly made aware of the fact that even if the influence of the charm wasn't extensive, perhaps it still was there even after you felt it "leave". You look to see how Kott is doing and suddenly hear him hissing in a particular direction. "Stop." you say and turn to face whatever your cat is scared of... (Rolling for encounter.)
QM !!tLkHpdvWOH/
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"...It's just a rabbit." Enzo sighs. "Not 'just'. Look at its teeth." Violette observes. You squint to see, but the animal bolts towards your group. So fast! You pull out your daggers, but aren't sure you can reliably hit it... The rabbit is impaled by a sudden surge of root-spikes before you can think of how to tackle the problem. Violette lowers her hand. "Very good. Let's keep moving." Enzo says. Well, that's professional mages for you... A few hours and some more dead animals later, you observe the corruption getting stronger and more oppressive. The purple sludge and growths are everywhere now, and stepping into or touching it brings numbness, cold and pain to the affected area. It's hard to breathe... Feels like your lungs are being filled with smoke every time you inhale, but you do not want to cough, only to run, run, run away from here... Kott is distressed, but you can't leave him alone, so you place him in your backpack. The protective amulets Enzo and Violette distributed to you and Adrien are helping, at least. Finally, at the heart of it all, the woods part to reveal a hill upon which an inconspicuous building stands. Violet veins cover the stone entrance in a disgusting web. An inscription is made upon stone here. It looks to be in Nousian. Well, the symbols at least. It reads "Ocravan". "Anyone know what that means?" you ask, to which everyone replies with confusion. You enter the underground tunnel that slowly widens into a hall, lighting the way with a mote of light. In spite of the air being thick with miasma, you press on and emerge into a circular chamber. (1/2)
QM !!tLkHpdvWOH/
In the middle, immobilized by chains carved with protective sigils, a... being hangs in an alcove, surrounded by a circular platform upon which you walk. The being resembles a human in form, but is larger, about 4 metres tall. Its skin is pitch black, and from it bleed streams dark blood that seep into the floor of the alcove and poisons everything. "We better go back..." Enzo struggles to say this with the air so thick with malicious energy. "We're not equipped... to deal with this..." You all turn and break into a run through the hall without saying anything more to each other. The sheer weight of this place is unbearable. You finally begin coughing up blood, and each cough brings about a wave of salvation from this place, like your body expelling everything poisoning you. The others experience the same effects. Kott meows in pain and struggles to get out of the backpack, but you get out of the prison faster than he can. You run until the air becomes somewhat clear again. Enzo, Violette, Adrien, yourself - every one of you is in a poor state, drained and weak, but alive. The journey back is silent. Perhaps the forest lets you go after you witnessed the worst of it, or the road back is always quicker than the one into uncertainty. At last, you make it into the city... Kott is unwell. As you let him down at last, feed him and bring him water, you catch Violette's eye. "Is he ill?" she asks. "Seems so." you grumble. "Let me see if I can do anything about it. I know a couple of purification spells..." She places her hands on the cat's body. At first, Kott recoils, but soon accepts her touch when he sees that she means no harm. The young mage concentrates and does something imperceptible. When she lifts her hands, your cat is visibly more lively than previously. "It'll take a while for the effects to fade completely, but this expedition should inflict no permanent damage." she says weakly. "Though when dealing with corruption of this level you better leave him at a safe place unless he matures by then and wears protective charms. Animals are susceptible to these things more than humans..." "Are you a nature mage?" "It is one of the many fields I studied." she replies elusively. "Thanks." you mutter. Enzo and Violette depart for the libraries soon, in spite of ill health. Ahead of you is one more meeting with Norrun regarding the results of the expedition and the mysterious "Ocravan" which you found in the heart of the woods... (cont. tomorrow, I am tired now and haven't reached a suitable place for a choice yet)
Anonymous
>>6082217 It might be an idea to advertise this in /QTG/: Quest Thread Genera
QM !!tLkHpdvWOH/
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"A monstrosity of black skin and human form..." Norrun muses about your group's descriptions. "You should inspect the libraries for anything of this kind. The name doesn't sound familiar to me. I will entrust your group with this." "I still have the Ortesian plague to take care of..." Enzo says. "Ah, of course. You may return to that task then. And you two can investigate Ocravan. I will assign other mages to help you." he addresses you and Violette, then turns to Adrien. "Sadly, sieur Labeque cannot be allowed into the libraries since he is not an associate of the Academy. But if you wish to help our cause I can contact you once we determine the next course of action..." "I would be pleased to assist." Adrien gives a small bow. "Excellent. Let us begin our work, then." The next week or so is spent in the libraries. High mage Calabierre says that he has already sent messengers to other cities in case you don't find the necessary information about Ocravan in the local collections. It is a good call: the archives have scarce information about the newly found threat. However, after a week of study you finally arrive at a lead. Ocravan seems to have been a demigod that was active in the early years after the Collapse. He possessed the powers you're already aware of: corruption of surroundings and dark magic in addition to tremendous physical strength. It is with great difficulty that he was imprisoned, and total destruction of this being was impossible with the resources of the time. He seems to have been slowly forgotten since then and resurfaced now that its prison has reached the end of its durability. An artifact is said to have been forged by the elves of Yoki to the east that could be capable of slaying this demigod, among others, but there is little information about it besides the mention of the city of Koito where it was enchanted. It was, apparently, to be used against Ocravan in the future, but for unknown reasons it was delayed for a long time. Another power that could possibly defeat Ocravan is said to be in the Emorian jungles of the west. There, a goddess is said to descend to the earth sometimes who could wield enough magic to destroy him. (1/2)
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As you finish your research and rest a bit at the end of the week before reporting to Norrun, you find yourself with the possibility of borrowing some books. You are an associate now, after all. What kind of magic do you want to study on your way... wherever this mission may take you?>Pick magic to study. Examples, possibilities: elemental magic: earth, fire, water, wind, lightning; utility magic like teleportation, telepathy, invisibility, night vision; other temporary blessings like strength, agility; hexes, curses; protective magic; alchemy; enchantment. (I think that's all there is, if you have any other ideas - ask, you can pick multiple, but be aware there's going to be less space in your inventory, even if it is fairly flexible)
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>>6082442 idk if that's wise, I'll probably put the quest on a hiatus after the end of the thread. It was meant to be a oneshot or interest probing quest. I'll wrap it up in a couple updates and put it away until better days when interest to the idea returns (if the players will still be around then).
Anonymous
>>6082673 >Utility magic >>6082679 Ah yeah in that case advertising the thread wouldn't make much sense
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>>6083200 Ok, writing up a short update now and wrapping up the thread after the next choice I think.
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Utility magic. An umbrella term covering a wide assortment of spells from all schools. In this area are found spells for night vision and invisibility, underwater breathing and walking on water, bags of holding and air purification, levitation and short-distance teleport, among other things. You pick out some books about the former 4 spells. It will be a good start. Having obtained the books you wanted, you report your findings to Norrun with Violette. "Curious." he says. You would expect him to deliberate on this knowledge for a bit, but in his eyes is a burning determination. "I will entrust your bunch with either of the tasks, the goddess or the artifact, your choice. I will have another group handle the other lead. The Academy will provide funds and supplies for the expedition - at least the initial parts. I'll give you a day to discuss this, talk with sieur Labeque. I expect an answer by then." Without fully comprehending what has just been said, you find yourself standing outside the high mage's study. "So..." Violette begins. "Where would you prefer to go?" "I'd like to hear your thoughts first." "Well... It doesn't really matter to me. I like to see new places... even if they're somewhat dangerous. I think I'd prefer Emoria. I heard their pyramids are amazing. But Yoki is fine, too." "We'll be on a mission, not a sightseeing trip, remember that." you note. "Ah! Yes, the mission, um..." she pauses. "Either option is a gamble. Yoki is constantly embroiled in war from what I've heard, so the artifact may have been long forgotten there by now. While convincing a <span class="mu-i">goddess</span> to aid us is a guaranteed hellish task. No easy way around either of them... Anyway, let's ask your friend what he'd want." ... "I'm in for either option if the pay is good. Remember what I told you, Ancille." Adrien replies simply. "Well, I'd expect that." "Although... I've heard tales of Yoki. They have strong aristocratic houses. Maybe I'd be of more help there." "Their manners are vastly different from the Nousian." Violette says. "Can't be that bad. Anyway, guess it falls to you to decide, Ancille." Two pairs of eyes turn to you. Where will you go?>To Emoria, the land of jungles and pyramids, lizardmen and indigenous humans! >To Yoki, the land of war and samurai, elves and their strange magic!
Anonymous
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>>6085570 >To Emoria, the land of jungles and pyramids, lizardmen and indigenous humans! QM !!tLkHpdvWOH/
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"We will go to Emoria." you say. It is a strange and dangerous land, but the same can be said of Yoki, Latunia and Nousia. "It is decided, then." Adrien says, Violette nodding to his words. The next couple of days are a haze of preparations. Rations are bought, funds are provided: each of you receives a whopping 100 gold! That's almost the greatest amount of gold you held in your entire life... At the end of it all, you stand fully equipped for a long and arduous journey west. You depart for your mission with your newly found companions at dawn on the first day of the last decade of summer. Who knew your little arrangement with the nymph would take you this far?..
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End of thread. I will archive this now. Thanks for playing, and I hope to see whoever played again when I continue this. Feedback welcome until this falls off the board.
Anonymous
I think we could have used some more opportunities to actually use our necromancy, even if we didn't choose it
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>>6087717 Yeah, that was an oversight. Once you got a permanent companion who was against it, it kinda blocked that route. Maybe I should've made him reject the nymph's offer and leave you alone after the expedition. It would've made for a very different quest though...
Either way, thanks for the feedback. If I ever return to this, I'll try to include more opportunities to use your abilities.
Anonymous
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Yabba Yabba DOOOO