[178 / 16 / 1]
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<span class="mu-i">"Did you really think you could succeed? With such a weight of sin, you never even stood a chance. Perish, now, and suffer, <span class="mu-s">as you should</span>, in the afterlife - for all eternity."</span> ... "WELCOME, weary soul, to ALTERORBIS a-no, THE- world of adventure, riches, exquisite cuties, and- well, A LOT OF OTHER THINGS. Now let's set up your REINCARNATION properly..." "..." "..." The voice whistles. "Well, aren't you a strange bastard. Looks like with your particular set of TRAITS I can only offer you one of these options:" [PICK ONE]>Bone Tortoise [Undead] Arising from the largest, sturdiest facial shield bones of the Ragnatars, the Bone Tortoise is one of the hardest undead to kill for the inexperienced adventurer. The outer shell encases a vulnerable interior, the entire creature propelled by surprisingly nimble bony legs. Upon reaching its prey, it jump-slams it to death and feasts on the carcass. Like several other undead, it is capable of absorbing memories of the remains it gathers and reinforces itself with. Usually cracked open by bigger undead or those in possession of powerful piercing weaponry. Rank F- [Start in the Deadlands] Power: 5 Magic: 1 Charm: 0>Ur-lion Cub [Feral] The giant Ur-lions symbolize valour to the mountain people, and their cubs usually have to employ plenty of it to survive to adulthood. Their mane and hide are not yet formed to be impenetrable to regular weapons, but they compensate for this with their size, being similar in that to common mountain lions. They pack the same strength and rapidly grow until adulthood. The cubs' roars are already deafening and disorienting to others, which they use to full extent to hunt down their prey. They are hunted in turn for their boiling blood, which is a minor alchemical ingredient. Rank F- [Start in the Mountains] Power: 4 Magic: 0 Charm: 2>Black Hare [Spirit] Named so because of their lightning-fast locomotion method and similar shape to the regular hare, the Black Hare spawns where massacres of animals take place. They are bigger than their ordinary "cousins" and much more malicious, possessing razor claws and sharp teeth to slay their foes, and seemingly capable of fading into shadows. They fear bright light and are usually inactive during daytime. Rank F- [Start in a Forest] Power: 3 Magic: 2 Charm: 1
Anonymous
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>>6130265 >>Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.] Anonymous
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>>6130265 >Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. Anonymous
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>>6130265 >Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. Anonymous
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>>6130265 >Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.] [REDACTED] didn't raise no bitch.
Anonymous
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>>6130265 >Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.] Anonymous
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>>6130265 >Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. We are clearly not equipped for this, being all hold-my-beer for the lulz will only end poorly.
Anonymous
>>6130265 >Fuck this guy. Go deeper into the crypt with him. The ostrich was an exception to the power level of monsters here. Probably. [Roll tiered DC for stuff you find. Failure won't lead to death, but could result in a permanent debuff with your lowered health.] 90% of skeleton monsters quit before they win big
Anonymous
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Rolled 35 (1d100) >>6130596 And what percentile are we let's see
Anonymous
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>>6130265 >>Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. Anonymous
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>>6130265 >Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. Anonymous
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>>6130265 >Point at the guy with some part of your anatomy, then point at yourself. Hold up two digits of some kind. Then point at the dead creature. Basically try to pantomime the idea of working together to beat this dungeon as a team. You could get some good EXP this way! Anonymous
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>>6130265 >Wait at the entrance of the crypt. You lost half your HP in a single second tier fight already, this dungeon is out of your league. mrqm !!b6Rfy7MOgBG
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>6130274 >6130278 >6130279 >6130335 >6130338 >6130401 >6130408 >6130591 >6130595 >6130596 >6130615 >6130634 >6130652 >6130759 >Wait at the entrance - 8 >DELVE DEEPER - 5 (+1 anon that tries negotiation with your castrated comms skills) So you're leaving this crypt for the reaper to loot. Writing now, expect update within 3 hours.
mrqm !!b6Rfy7MOgBG
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As much as you want to delve deeper and claim all the loot instead of this superpowered graverobber, the rationality wins and you head back up. You certainly DO NOT want to die on your second day to another bullshit roundkicking ostrich, dissolver necrotic gigasludge, titanic bone anteater that can steal your bones midfight or any other creature that may have been spawned down there by gods' imagination. Even if this makes you somewhat of a little bitch. You'll have to redeem yourself. One day... You wait a few hours in hibernation, restoring 20 HP from rest before the reaper awakens you. "I'll be honest, I half-expected you to follow me anyway. Thanks for leaving the crypt to me. Here's a thing for you. Take it as my thanks for that insane bird fight." He takes a glowing bottle from his spacious bag and opens it, immediately spilling the contents in your direction. You absorb numerous motes of light that look suspiciously like fire crystal particles... [You have absorbed a MEDIUM FIRE CRYSTAL. +4% fire damage] [You have gained 70 EXP] [LEVEL UP!] Neat. You'll decide later whether you want to invest the points into skills or power up generally. For now, you've got a companion to entertain. "So... I have no fucking idea how to talk to you, so let's say closing your maw once means 'yes', twice - 'no', thrice - 'not sure'." Yes. "Great. So, first things first, do you remember how you gained consciousness?" Yes. "Must've been a mind crystal, right?" You chomp twice. No. "Hmm... If not that, then... you got it from a necromancer and then they died, setting you free?" No. "Uhh... I don't know any other ways. Unless... no, there's no way... but... are you a Marebito? A Reincarnator?" You close your maw once. If what your guide said at the very start was true... "Wow... Quests and all that stuff?" Yes. "Damn, son. Or gal. Or whoever's in that skull. While all the cheating bastards are fucking their harems and travelling the world killing monsters and each other, you're stuck out here as a Skeletal Maw? Sucks to be you." Hol' up. What was that about harems? There are other motherfuckers like this that got their happiness for no charge? AND they get some kind of cheats? That Adventure Guide has some explaining to do... "Alright. So, you going somewhere?" No. "Just collecting the crystals for now, then?" Yes. (1/2)The reaper inspo is picrel but read filename
mrqm !!b6Rfy7MOgBG
"I see. Hm. I prefer to work solo, so you're out of luck if you want to follow someone. But I know a knight who knows a bone scout here in the Deadlands, who may help you out if you want to speak. His team's base is to the west of here, in an abandoned fort not far from the city of Shershen. Be careful if you want to visit them, though - the Astorian knights are powerful in that area. Don't get your ass burnt by their holy fire." Yes. "I'd appreciate if you helped me out a bit in exchange for that info..." You... don't know. Conditions first. You close the maw three times. "Fair enough. It's only info... Well, I'll leave it to you to decide. There's a tower to the southwest, in the hills. A nutcase mage lives there, blocking many bone scouts from sorting through the remains there and getting the crystals on these spawns. He's been there long enough, collecting the power, that he's become REALLY tough to beat for any of us. Many of my comrades died at his hands. If you could kill him and free up the area for graverobbing... I'd be really grateful. Maybe I'll even share some of the best loot I collected with you." [QUEST ISSUED] [The Mad Wizard of Necrus Magna Hills] [Kill Vincent, the Mad Wizard.] [REWARD] [300 EXP, 1 [Epic] item from Arthur's stash] [Accept quest?] [Y/N] There's no punishment for failing (except a horrible death at the hands of a mad wizard) but do you really want this? If this reaper who's good enough to clear out a crypt by himself fears that mage... he may be out of your league as well.>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... >Decline. It's just too dangerous.
Anonymous
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>>6131002 >>Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Just run around and farm skeletons for a while, hit another level, then try our luck.
Anonymous
>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Chomp once for yes then gather up a couple of bones and a skull. put the bones in a line and munch them up before munching up the skull. see if he gets the message with wanting to get a bit stronger first before going after the mage.
Anonymous
Anonymous
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>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Anonymous
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>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Anonymous
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>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Anonymous
mrqm !!b6Rfy7MOgBG
Forgot one thing: in addition to the vote above please pick what to do immediately after the reaper leaves.>Hunt. >Search for places of interest. >Go west, towards the abandoned fort the reaper mentioned >Go in some other direction/search for something specific (lich gal?) >Write-in
Anonymous
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>>6131061 >>Go west, towards the abandoned fort the reaper mentioned Anonymous
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>>6131061 >Hunt Lets get some exp before we try going to a specific location again. Seeing going into a dungeon went badly make ourselves stronger before journeying for our quests
Anonymous
Anonymous
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>>6131061 >>Hunt. See if we can't find some more valuable bones as well.
Anonymous
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>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... Anonymous
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>>6131002 >Accept quest. Even if he denied you the loot for the crypt, Arthur has at least pointed you in the direction where you can learn how to speak. It's only fair to help him and his colleagues out in turn. Perhaps when you level up... >>6131061 >>Search for places of interest. Anonymous
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>>6131061 >Search for places of interest. In combinatipn with what i voted before here
>>6131005 mrqm !!b6Rfy7MOgBG
>6131004 >6131005 >6131007 >6131016 >6131030 >6131036 >6131048 >6131067 >6131074 >6131082 >6131085 >6131110 >6131273 >6131279 >Accept quest. >Explain plan using BONE LANGUAGE suggested by MFiySfTj anon >Hunt. No update today most likely (if I'll have access to pc I may be able to push it out 6-7 hours from now, but no guarantee). But before that, 3 anons please roll 1d100 for HUNTING. DC thresholds: 50/60/70/80/90/95
Anonymous
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Rolled 38 (1d100) >>6131411 Anonymous
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Rolled 67 (1d100) >>6131411 We must HUNT. We must replenish our BONES!
Anonymous
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Rolled 72 (1d100) >>6131411 >Explain plan using BONE LANGUAGE suggested by MFiySfTj anon >>6131005 Still me. Now from different country
Anonymous
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Rolled 93 (1d100) >>6131411 I want to roll. For funsies. If it's a hundo we get a free pair of shoes.
mrqm !!b6Rfy7MOgBG
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>72 You accept the quest. Pushing together some bones from immediate vicinity, you crush three one by one before breaking a skull. "What?.. Oh, you're going to get stronger before engaging the wizard? Sounds fine to me. Don't die out there." You chomp once to acknowledge, and a few minutes later, you part with the reaper. Time to hunt. Wandering the Deadlands, you spot a three-headed Necrohydra roughly your size doing the same. You charge and initiate with a [Skull Bolt] and a crushing attack, throwing off its balance and breaking one of its necks. It screeches a battlecry and makes some attacks against you, its heads biting out chunks of your skeletal body. [You have lost 5 HP] [You have lost 5 HP] It's just a flesh- er, BONE wound. You use [Circle Strike], swiping your maw like a gigantic axe, to sever the remaining 2 heads and claim victory. [You have gained 80 EXP] Wandering further, you find a large battlefield with some undead for you to kill. Immediately attacking a pack of undead wolves, you use [Dark Blast] to destroy their pathetic leader and devour the rest with your maw. [You have gained 20 EXP] [You have gained 10 EXP] x6 [LEVEL UP!] You continue on and find a shrine of stone pillars and overgrown paved paths. Even in these Deadlands, some herbs and trees have adapted to the harsh necrotic energies filling the air. In the centre of the shrine, a crystal has formed, medium if your eyes don't betray you. It's quite strange that no one has claimed it yet... You enter the sanctum and touch it, absorbing it. [You have absorbed MEDIUM LIFE CRYSTAL. +20 MAX HP.] [You have gained 70 EXP] [MEDIUM LIFE CRYSTAL is mismatched with your TRAIT: [Undead]. BONUS annulled. -10 MAX HP PENALTY.] Amazing.
mrqm !!b6Rfy7MOgBG
[QUEST ISSUED] [Restoration of Life] [Some undead keep collecting Life, Holy, Light and other crystals antinomial to their nature. After some time, their efforts are rewarded with true restoration of body and bestowal of life while retaining their necrotic powers. Many, however, cannot sustain the inner division and die in the process. Their remains are a prized ingredient in alchemy and ritualistic magic. Prove to the world that you're better than a part of a potion.] [OBJECTIVE] [Collect 30 MEDIUM and 3 BIG crystals antinomial to the [Undead] trait] [REWARD] [[Undead] trait replaced with [Necrotic Energies]] [Life Restoration - Holy, Light and Life magic spells will not deal additional damage. Healing magic will heal you instead of doing damage] [ADDITIONAL OBJECTIVES] [1. Kill Master Balthazar "Deadbane" Volein residing in the fortress-city of Osa in southern Astorias and absorb his remains] [2. Drink from the Sacred Spring of Spica in northeastern Riverlands, near the Deadlands border] [ADDITIONAL REWARDS] [1. [Astra's Flash] skill] [2. [Heal] skill] [Accept quest?] [Y/N] Well, perhaps by the end of it all it may not be so bad. Should you abandon the dead inside team and try for joining the living?>Accept quest. >Do not. With some EXP now accumulated in the bank (380 in total), you can also invest in levelling up skills instead of gaining levels. Should you do this?>No, keep the levels. >Invest in [Dark Blast / Crush / Skull Bolt / Circle Strike / Ghostflame Breath] skill (pick ONE)
Anonymous
>>6132076 >Accept quest. >Invest in ghostflame breath (Maybe we can reduce the cooldown on it. By doing so.)
Anonymous
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>>6132076 >Do not. Why the fuck would we want to be an alive turtle when we could continue being an undead turtle? This quest is stupid, put it in the trash.
>Ghostflame Breath If anything could be turned into a cannon ability, this would be the one.
Anonymous
Anonymous
>>6132076 >>Accept quest. Look. If we're ALIVE we can GROW OUR OWN BONES. GENIUS!
>No, keep the levels. We level up the raw stats for now and focus on getting to the next evolution. We barely have any idea what our abilities even do, y'know? I'd rather test them out before investing too heavily.
Anonymous
>>6132106 I'd also be up for leaving the quest if we can just Holymaxx instead of actually coming back to life
mrqm !!b6Rfy7MOgBG
>>6132115 You can cast Holy spells as Undead, but they'd damage you in addition to the enemy. The quest gives you an opportunity to combine two natures into one and be able to cast both holy and necrospells with no repercussions + be neutral instead of vulnerable to Holy, Life, Light etc. spells. However, being alive means you are more vulnerable to damage in general since enemies are not attacking dead flesh and bone, but actual organs, some of which may be vital. Also you'll be vulnerable to Bleed, regular Poison and other effects which you are immune to currently as an Undead.
Anonymous
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>>6132128 Darn, no sanctified undead, huh? Well, I'd bet we could get those resistances back some other way if we need to. Eat a hydra or something for poison resistance, y'know? As long as we keep Bonemonger to keep cultivating hugeness I'll be happy.
Anonymous
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>>6132077 +1 fuck it we ball!
Anonymous
Anonymous
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>>6132076 >Do not. >No, keep the levels. Who wants to be alive? That shit is fucking miserable.
Anonymous
Anonymous
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>>6132076 >Do not We had life and died. Now we're experiencing undeath and becoming something greater, beyond the shackles of life.
>ghostflame Everything looks better on fire
Anonymous