>>6156275Fear washes over all the mages present as Coven mages attempt to get their teleportation spells ready as Animus mages look for the closest treeline as they take a breath ready for their run. Space warps in six places as light bends in front of everyone in a wave-like pattern before a bright flash of green blinds everyone as cries echo in the open air classroom. Six knights wearing bloody stained armor with nicks, cracks, and dents covering their entire equipment with only their swords being the only thing that looks well maintained. Standing in a two by three formation as the front line pair hold short swords and bucklers with the pair behind them keeping their fists raised toward his cheeks as the last pair is scanning for threats across the area.Silence descends across the open air classroom as everyone freezes in place waiting for who to break the tension first.
Only for William to spot something much worse due to his familiarity with his new faction and from Rose’s warnings. Striker equipment as each knight carrying a backpack and waist pockets for easy potion access as cables, armor adjustments, and a buzz of magic hums in the air as they stand vigil and tense for a fight to break out.
The bloodlust leaking out of their gazes as they don’t see any of the mages in front of them as a threat but only as prey and victims.
>New information discoveredAstra is pushing hard for research and production into Striker technology
Rune Knights only require a reaction action to get summoned.
Six rune knights equal to at least twenty four normal mages.
Each knight is much stronger than level 8
-Pretend your dead. Roll 1d100.
-Run. Roll 1d100
-Activate ruby stone and transform.
-use a cantrip thaumarturgy and cause a fight. Roll 1d100
-write in