For Hangar and Mulrog, the two warlords directly in combat with the she-witch:
This time, it is different. Four hundred veteran chaos knights and two warlords stand at the plains, the Rose ruins, weather worn stones randomly scattered on the grass and covered with eternally red rose flowers. And, of course, the intruders. A scattering of black robed figures, ominously standing amongst and on the boulders, casually collecting stones, no doubt to be used for throwing when the inevitable charge came their way.
Warhorses neigh, rear themselves up, men chant, shout, roar, clang their weapons against their shields, pray and taunt the still distant foes, when the distant figures start forming up into a line. Then, they charge forwards and a hail of stones falls amongst the knights, even demon-bound armour unable to defend from what amounts to catapult shot. The time is now:
>Fall back (no losses)
>Charge (commit yourself to combat with unknown modifiers, which will be better if the other warlord commits aswell)