Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
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The Last Dungeon

ID:sy3kS+tJ No.6187247 View ViewReplyOriginalReport
After your master perished, his dungeon did not simply fall—it was annihilated in a cataclysm of stone, flame, and collapsing sorcery. You barely had time to snatch an armful of tomes from his private collection before the walls cracked, the sigils burned out, and the world came crashing down around you. Fleeing through a hidden escape tunnel, you emerged into the cold night just in time to witness the final death throes of your former home. A thunderous roar split the air, followed by a rolling wave of dust and debris that swallowed the entrance whole. It was gone. The dungeon, your master, and all his grand ambitions, buried under a mountain of ruin.

The old fool had gambled on immortality and lost. The so-called heroes made sure of that, cutting him down in a battle you hadn’t even been there to witness. And in his paranoia, he had bound the dungeon’s very foundations to his lifeblood, ensuring that if he died, his domain would die with him. Well, it worked—too well. Now he lay entombed beneath tons of shattered rock and broken wards, and nothing short of a divine wish could bring him back. Not that you had any idea where to find one. And even if you did, would you really waste it on this mess?

For a time, you wandered, alone and uncertain, before stumbling upon a handful of survivors—goblins, of course. Of all the dungeon’s denizens, they were the cockroaches of the underworld, scurrying from calamity with their lives intact through sheer, unrepentant cowardice. And yet, as they huddled together in the moonlight, clutching salvaged scraps, you couldn’t help but think: perhaps their knack for survival could be useful.

“What’ve you got there, goblins?” you ask, eyeing the bundles in their grubby hands.

One of them, a wiry thing with oversized ears, holds up a rusted set of spring-loaded spikes. “Traps! We saved what we could. Could help, you know... when we start our own.”

You pause.

Now that’s an idea.

A new dungeon. Your dungeon.

And as luck would have it, you know just the place...

> An abandoned silver mine near the remains of a razed human village—rich veins of ore and deep tunnels, if you can handle the restless dead.
> A winding cave system leading to the ruins of a long-forgotten drow outpost—dark, treacherous, and still whispering with lost magic.
> The crumbling remains of a half-flooded underground temple, looted long ago but steeped in ancient, lingering power.
> Write in.