[331 / 30 / 1]
Quoted By:
For as long as there has been human civilisation, there has been competition, cooperation, rivalry and wars. For all the great heights our ancestors carried us to, they could fall greatly as well. Their legacies, whatever works and scraps their successors manage to gather, will lead to the next great heights, and so the great and eternal cycle shall continue. From the cradle in Sumeria to the poleis of Ancient Greece, the great empires of the classical period, the feudal mediaeval kingdoms, the competing early modern proto-states, the great imperial powers of the 19th century, and the ideologically charged nation-states of the later eras. Throughout it all, there has been one truth: man can never unify with himself unless the situation would become truly dire. And so it was; with the coming of interstellar travel would come an era of unity and prosperity. The next two and a half millennia would be a time of great bliss for all of humanity, one where man would come into contact with the alien life that had so greatly captured man's imagination. There would be friendships, there would be wars, and above it all else, there was adventure and advancement. The federation would proudly uphold and exalt its democratic values and would help to share these values with whoever wished to listen. But all good things must come to an end. And a great malaise would come over this once-great republic. Economic downturns, rampant piracy and a variety of technological setbacks would lead to several successful but costly wars with the alien species, costing man both his neighbours and whatever few friends he had left. Man was once more alone, something he had better not have been. What followed was half a millennium of coups, secessions, and civil wars. There would be no recovery, not this time. A galactic dark age would descend upon all of humanity, as attempts to recapture something of the past came and went. By the time you were born, semblances of states had been in place for a while. The Pan-Solar Empire of Humanity now rules over the largest rump state in the vicinity; it formally claims dominion over all of humanity, though these pretences are often forgotten, even by their own emperors. You were fortunate enough to be born into a prosperous position among the lower nobility. Your father was, in his time, an able and diligent gentleman who made his career in the civil service, a career he finished with a large estate covering a continent and the title of baron. He was also a shrewd investor too and kept many connections with the imperial government over the years. Perhaps that is why you were eventually selected for the post on that fateful day. Your youth was one of idle leisure and gifted study; no matter what happened, as your father's eldest son, you could always fall back upon the idle life of a country gentleman.
AdleQM
Anonymous
Quoted By:
Rolled 37 (1d100) >>6241245 Anonymous
Rolled 9 (1d100) >>6241245 Anonymous
Anonymous
Quoted By:
>>6241363 If this were roll over, the equivalent roll would be a 92, so...nice?
AdleQM
Major Kellner signed out, and you rose up from your chair. It would take some time for them to contact you again if everything went to plan. <span class="mu-i"> ''Do you think it will be fine?'' </span> You asked Chief-of-Staff Scheilscheidt. <span class="mu-i"> ''If the facility is irradiated as the deep scans indicate, we should treat anything we find within there with utmost caution. If it hasn't been melted beyond recognition, we should be very careful with how we handle it.'' </span> Came his reply Still, you spend a few minutes pacing about in your office. What if the radiation was strong enough to breach the environmental suits? What if the facility had an automated defence system currently slaughtering your men? Possibilities, possibilities – they could just as easily find some piece of lost technology or a great treasure trove of information that could help you out with your exploration. When Major Kellner finally calls back again, you hope he has some answers to your question. <span class="mu-i"> ''From what we were able to gather from various files, this facility was originally a black site where a now-collapsed state that called itself the United League of Mankind produced and researched anti-matter missiles on a large scale. There were enough of those missiles that they could easily burn very bright, as they probe saw. From powering up the old computers, we suspect that overdue maintenance and an inherent instability in the weapons' ammunition, in combination with the massive reactor, caused the brief energy surge we detected. Aside from that, this place is bereft of any life, not that there has been any.'' ''And have you found anything of use?'' ''Two things: an unexploded missile and a robot we found in storage. We haven't decided what to do with either, but the missile is very irradiated, and the robot was hidden deep enough in the underground hall that it can be retrieved safely.'' </span>>Take the missile, leave the robot. >Take the robot, leave the missile. >Take both with you. >Bury the past here, once and for all.
Anonymous
>>6241437 >Take both with you What kind of robot is it? And what do we know of United League of Mankind?
AdleQM
>>6241465 It's a human-sized robot, persumably made for research or personal assistance.
The history books describe the League as an oligarchic government in conflict with the Pan-Galatic Socialist federation.
Anonymous
Quoted By:
>>6241437 >Take both with you. free nuke
>>6241474 free researcher?
Anonymous
Quoted By:
>>6241437 >Take both with you. Anonymous
>>6241437 >Take both with you >BUT Store them in entirely different ships, and preferably keep the ship holding the missile at a safe distance Anonymous
Quoted By:
>>6241437 >>Take both with you. Anonymous
AdleQM
You would take both of these valuables with you back home. The antimatter missile was a potent weapon in your hands, though you didn't want that thing close to you by any means; you had the major remove the detonation compartment from it, hopefully rendering it a dummy until the time would come to rearm it. You decided to keep the thing on another ship for now. As for the robot, it was a frail and gaunt thing by construction, with a black visor, no mouth, a sleek silver body, and spindly arms. Whatever it once was, it has suffered little damage for now and seems to have been unactivated for a very long time.>Activate it now >Keep it in storage, activate once your back over Nordland
Casper
Quoted By:
>>6242682 >Keep it in storage, activate once your back over Nordland its more secure over at motherbase with no chance of sabotage in space right?
Anonymous
Quoted By:
>>6242682 >Activate it now Actually, I'd prefer to turn it on *before* we get that thing on our homeplanet. If it's dangerous, better it be stuck here on this hellhole.
Anonymous
Quoted By:
>>6242682 >Keep it in storage, activate once your back over Nordland And maybe only once we've made a thorough analysis of the robot, with sufficient safeguards in case things go awry.
Anonymous
Quoted By:
>>6242682 >Keep it in storage, activate once your back over Nordland Anonymous
Quoted By:
>>6242682 >>Keep it in storage, activate once your back over Nordland AdleQM
Quoted By:
Damn, I neglected this, but I have more time on my hands now, so I hope to update soon.
AdleQM
Whatever that thing is or whatever it is supposed to do, you don't trust it. That robot could easily be a research assistant, or it could be the main authoriser that can detonate the antimatter by simply sending out a signal. Either way, you were going to activate that thing in a safe and controllable environment. Preferably with a straitjacket, or at least the robot equivalent of one. For now, it will be kept in the cargo hold, in the salvage section, where you hope to place more and more things as you acquire them. You wouldn't stop here, no; you would push the boundary a bit further for at least a short while before returning to Nordland proper. The nearby Opsia system will prove a good destination, so you think, as it appears to be a relatively short trip in warp travel compared to other systems. After about a work week's travel in the warp, you arrive in the Opsia system. Preliminary scans are somewhat limited but give out signals of spacecraft within the system. On the other side of the system, as a matter of fact, they seem to concentrate themselves most around some asteroid field. The forward squadron is approaching the position of the unknown spacecraft with a steady pace, while the main fleet maintains its respectful distance. You are on a video call with Commodore Lens the entire time, so you can quickly be notified of any sudden moves by the unknown craft. <span class="mu-i"> ''Sir, the craft have begun moving; they are heading straight for our coordinates. We have received no attempts at a hail, nor can we identify their signature. What are your orders?'' </span>>Move forward, open fire. I don't trust them; we will move in as soon as we can. >Send out a hail. While they haven't done any, we must at least try the diplomatic option. >Pull back; we will move in with the capital ships to intimidate them with our tonnage. >write-in
Anonymous
Quoted By:
>>6248714 >Send out a hail. While they haven't done any, we must at least try the diplomatic option. ...Before taking the nuclear option if it comes to it.
Anonymous
Quoted By:
>>6248714 >Send out a hail. While they haven't done any, we must at least try the diplomatic option. Anonymous
Quoted By:
>>6248714 >Send out a hail. While they haven't done any, we must at least try the diplomatic option. >BUT prepare weapons to fire in case they don't respond Anonymous
>>6248714 >Move forward, open fire. I don't trust them; we will move in as soon as we can. Better safe than sorry.
Anonymous
Quoted By:
>>6248714 >>Send out a hail. While they haven't done any, we must at least try the diplomatic option. Anonymous
Quoted By:
>>6248809 You’d make a fine cop.
Anonymous
Quoted By:
>>6248714 >Send out a hail. While they haven't done any, we must at least try the diplomatic option. >BUT prepare weapons to fire in case they don't respond AdleQM
<span class="mu-i"> ''Commodore Lens, you are to attempt to make contact with them via a hail. If you can successfully make contact, you are to connect with the contact directly through me; in any case, put your crews on high alert.'' </span> <span class="mu-i"> ''Understood, sir. Lens out.'' </span> You saw the red afterburners of the scouting group advance further and further while you intently looked at the images from the cameras on those ships. <span class="mu-i"> ''Those unknown ships are rather dour in appearance, wouldn't you agree?'' </span> You asked your chief of staff. <span class="mu-i"> ''Indeed, they seem to be weirdly proportioned for warships. I don't believe that to be their purpose, but we should exercise caution.'' </span> Indeed, these vessels were angular and utilitarian in their design, with strange bays in the hull. In the front they had two large appendages which looked like the pincers of a crab or lobster. <span class="mu-i"> ''Sir, I have been able to secure a message. While they didn't send out any initial hails, they have begun flooding us with an automated message, it seems. '' </span> Commodore Lens seems rather confused about the message. <span class="mu-i"> ''What sort of message? Is it a threat?'' </span> You were prepared to rain down hell upon those ships if it came to it. <span class="mu-i"> ''Well, it's certainly a threat, but not one I am certain we need to shoot. Let me send you the message, sir.'' </span> <span class="mu-g"> GREETINGS, It would appear you are trespassing/overstepping/infringing upon the exclusive UME mining concession. Please present your ID codes, or be prepared to be escorted/guided/led out by UME security. All incidents here are recorded and will be used as evidence against you and any other trespassers in court. </span> Are they threatening to sue you? In a court that might no longer exist?>I have heard enough. Commodore, use those ships as target practice. >Mining concession? Put together an away team, board those vessels. >These meager vessels cant possibly hope to stop us, begin searching the asteroid belt for the central mining station.
Anonymous
Quoted By:
>>6249164 I'm not sure what to do, but i'm gonna say that we should definitely *not* board those vessels. They'll probably auto-destruct upon "Infringing of company property"
Anonymous
Quoted By:
>>6249164 >These meager vessels cant possibly hope to stop us, begin searching the asteroid belt for the central mining station. Anonymous
Quoted By:
>>6249164 >These meager vessels cant possibly hope to stop us, begin searching the asteroid belt for the central mining station. More AI? If so, they seem relatively benign. Maybe we can find the controls for them in the station?
Anonymous
Quoted By:
>>6249164 >These meager vessels cant possibly hope to stop us, begin searching the asteroid belt for the central mining station. >fuck off this is my fief and i will not be harassed in it, bitch alright take the serpents head
Anonymous
Quoted By:
>>6249164 >I have heard enough. Commodore, use those ships as target practice. Anonymous
Quoted By:
>>6249164 >I have heard enough. Commodore, use those ships as target practice. I, personally, would not risk getting blown up by some ultra trech thing.
Anonymous
Quoted By:
>>6249164 >>These meager vessels cant possibly hope to stop us, begin searching the asteroid belt for the central mining station. AdleQM
Meagre vessels, glorified tools meant to mine something that has probably run dry ages ago. You will brush past them, find their stash, and move on to new horizons. As the fleet brushes past the ships, you receive a new message from the ships. <span class="mu-g"> Please halt and turn about. Please halt and turn about, requesting the security team. The security team is arriving in…in…in an indefinite amount of time. While we are unable to summon the necessary force to escort you out, we will record and send footage to corporate headquarters; you will hear from our legal teams. Have a nice day. </span> The message is played on repeat, so you shut it down. Eventually, you find a rather large asteroid, stocked to the brim with high-grade minerals and ore, as well as the central computer for leading the mining vessels; you have them shut down. In the end, you find about [4] worth of minerals, which are currently worth about 1.5 in terms of wealth.>Sell it privatlely (+6 in personal wealth) >Sell it as part of the state (+6 in the budget reserves) >Stock up on minerals. (+4 minerals in stock)
Anonymous
Quoted By:
>>6250101 >Stock up on minerals. (+4 minerals in stock) We can choose to sell them later, or send them to the Krupp-class space factory to boost the industry.
Anonymous
Quoted By:
>>6250101 >Sell it as part of the state (+6 in the budget reserves) The initial expansion of a colony is the most expensive. With more budget we can afford to establish a good foundation to expand.
Anonymous
Quoted By:
>>6250101 >Stock up on minerals. (+4 minerals in stock) Anonymous
Quoted By:
>>6250101 >Stock up on minerals. (+4 minerals in stock) Anonymous
Quoted By:
>>6250101 >>Sell it as part of the state (+6 in the budget reserves) We have mines, no?
Anonymous
Quoted By:
>>6250101 >Sell it as part of the state (+6 in the budget reserves) Anonymous
Quoted By:
>>6250101 >>Sell it as part of the state (+6 in the budget reserves) AdleQM
Such minerals can be used to give the colony some much-needed funds in terms of future development and whatnot; thus, you decide upon selling these minerals as state assets, and they will be sold when you return to Nordland. When you did return, there seemed to have been some developments in terms of colonial endeavours and native affairs. Curiously, a few members from the highland clans come down to trade livestock and raw goods for more advanced objects; they seem particularly interested in acquiring weapons, though they haven't found anyone actually selling any yet. While trade is a welcome thing, you are distrustful of giving these kilt-wearing wildmen access to energy weapons, though on the other hand, such a gift could appease them into being willing allies, though you might want to keep the best stuff behind lock and key.>Allow for the sale of arms to the natives >Ban arms sales to the natives >Permit only the sale of recreation arms to natives >Write-in
Anonymous
Quoted By:
>>6253323 >Permit only the sale of recreation arms to natives Anonymous
>>6253323 >Permit only the sale of recreation arms to natives Better than whatever muskets they carry, but not effective enough to pose a threat to our colonists. Also, selling the guns is a good way to convince untrusting natives of the benefits of the Empire.
Anonymous
Quoted By:
>>6253323 >Permit only the sale of recreation arms to natives Anonymous
Quoted By:
>>6253323 >>6253354 +1
give them bonus points if they take care of the problems for us
Anonymous
Quoted By:
>>6253323 >>Ban arms sales to the natives