ALCON: SWRM07 and SWRM11 destroyed, next-priority target: SWRM06 due to their proximity with our mothership. Whichever squadron not busy attacking SWRM06 can help strafing MM01 ENGINE, which, ideally, should reduce the boarding DC by 1 while simultaneously freeing up one more STILETTO squadron for combat air patrol in subsequent turns.
(TL;DR: someone help destroy SWRM06 because Big Bird didn't go for a target they can actually destroy. The other squadron is free to strafe MM01, personally recommend targeting the engine first.)
>>6287305Fairy, with the number of enemies inbound we're kinda obligated to go for air-to-air for a moment right now. Plus, SWRM11 have already managed to score a hit against our carrier, so good job slagging those bastards.
A-05 Dublin cannot be relied on to crack MM01 BRIDGE given they still have only 50% of successful hits even with *three* SABER squadrons providing targeting information. They can, however, team up with A-02 WEREWOLF destroying MM01 ENGINE, proven another STILETTO squadron have damaged it this turn... or if Raven strafed it in the next.
Ideally, our currently available strike package is indeed capable of neutralizing both MM01 ENGINE and MM01 BRIDGE, with either A-09 BIG BIRD or A-11 QUICKSAND providing targeting information on MM01, A-02 WEREWOLF, A-05 DUBLIN, and A-08 RAVEN destroying the engine, and all four squadrons equipped with E32-ANTARES pulse lasers (A-01 WATCHER, A-07 RAPTOR, A-10 FAIRY, and A-12 JUPITER) simultaneously destroying the bridge. This, however, will leave our carrier extremely open to enemy counter-attack, and requires coordination beyond typical of XII-SOLSTICE air complement.