You live in Salmon, Idaho. Your small town has heard some disturbing rumors from the South that an army of mysterious robots has been killing and kidnapping people, and you've been chosen to go to Boise to investigate the truth and report back. First, who are you? Your name:>Write-in Your sex:>Male >Female Your age:>Write-in Your SPECIAL (assign 40 points):>Strength >Perception >Endurance >Charisma >Intelligence >Agility >Luck Your Tag skills (choose 3):>Small Guns >Big Guns >Energy Weapons >Unarmed >Melee >Throwing >Stealth >Steal >Traps >Speech >Barter >Medicine >Science >Repair >Lockpick >Gambling >Outdoorsman Your background (affects starting gear and character interactions):>Hunter >Doctor's assistant >Tradesman >Trader >Junkie >Write-in Your traits:>Write-in >None
Anonymous
Quoted By:
Yeah, we just have a singlebarrel. Can saw-it down for a sidearm when we get something better.
Anonymous
QM Steal-Yo-Thread
Quoted By:
The days wear on. It has been a week and a half since you busted Simmons. You and Kira both earn a few caps here and there and you manage to stock up 6 rations, gain 127 caps, and Kira buys a .32 revolver, a speedloader, a leather holster, and 25 rounds of ammo. Also, a rather fetching cowboy hat. It seems she is styling herself quite the Annie Oakley. The Secretary’s face falls every day when you appear, but today he outright goes pale and averts his gaze. You can tell something has changed. The Secretary, who you believe is named something Gould, has always struck you as a highly competent man, but apparently his poker face leaves room for improvement. You approach him and simply wait expectantly. “Mr. Kazador.” He says slowly, offering a weak smile “I’m afraid the situation has changed. The Archon has asked that you seek information on the robot attacks elsewhere.” “Has something happened to Rankin?” You ask, unperturbed. Secretary Gould hesitates for only a split second, but it is unmistakable. “The… location and status of our agents is obviously confidential. Suffice it to say circumstances have changed and the Council will be otherwise occupied for the foreseeable future.” Secretary Gould says, brushing some imaginary lint from the cuff of his suit jacket. “I took the liberty of asking around, and one of our scouts says there is an encampment of survivors living in a place called Mayfield. It’s a couple marches to the southeast along the ancient Oregon Trail – one if you’re fast. A radhorse could get there in 3 hours. They should be able to satisfy your itch for knowledge.” You try to needle the information out of him, but after regaining his composure he becomes utterly tight-lipped. You and Kira see yourselves out and exchange glances, wondering why the swift send-off. You had helped the Archon quite a great deal, but now they are just shooing you away? The two of you look for a place to sit but you make do leaning on the corral fence down the street from the Council building, discussing plans for what to do next.>People are coming and going from the Council building. Try to tail someone and see where they are all going. >Leave the Archon’s problems to the Archon and head to Mayfield >You have enough information on the robots. Head back to Salmon the way you came. BONUS: The corral you are leaning on has a sign advertising animals for sale and there is a sad looking ridgehoof: a hunched over, mutated, splay-toed creature that looks like a cross between a small radhorse and a goat.>Buy the ridgehoof, barding, and small two-wheeled ox cart for 1200 caps (+20% speed, -75% stamina loss)
Pontifex Maximus
Quoted By:
>Shop around for a replacement shotgun >Haggle down the hackney (horse & cart trader) >Leave for Mayfield
Pontifex Maximus
Quoted By:
Pretty neat AI abomination
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Thu 13 Nov 2025 17:00:52 No. 6331876 Report Quoted By:
Sorry for the delay, have been busy[/spoiler:lit]
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Thu 13 Nov 2025 17:10:39 No. 6331880 Report Quoted By:
You send Kira to work at the hospital again and you question some of your leads about the robot attacks. A lot of it you've heard already, but you make notes and update your map of attacks. You notice that one of the attacks, Georgetown, happened more than a year before the rest of the attacks, and is also further away from the others. Some people also tell you about the robots speaking, trying to convince people to surrender by promising they would be treated well. If anyone has ever surrendered, they were never heard from again. While you're talking to a caravanner in the afternoon, a guard finds you and gets your attention. "Hey, you're Ted Kazador right?" "Yeah, why?" "Mr Rankin has returned, the Archon sent me to tell you. I can take you to him now." You follow the guard to an unassuming brick office building near the council chambers. The guard opens the door and leads you through the lobby to a door, which he knocks on. The door opens to reveal a balding man in his forties dressed in a singlet and baggy pants. "I found him, sir, I brought him here." "Ah good, come inside. I'm Oswald, nice to meet you. They told me you're investigating the saucerheads too, they sent you down from Salmon right? I just got back from Burley. So, tell me what you've found out so far. We can work together." "Well I haven't been investigating them for more than a couple of weeks, so I don't know if I can be much help to you. But I've been asking around about the attacks and I put together a list of the ones I heard about." You hand him your notes and he skims through. "Yeah, I don't think there's anything new to me here. I wouldn't expect so if you've just been asking around here. I hear everything about them from everyone who passes through Boise. I have to travel out East to get new information."
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Thu 13 Nov 2025 17:13:13 No. 6331882 Report You look at the large map on the wall behind him, which looks much like yours, but considerably more detailed, and probably more accurate. "Hey, you don't have Georgetown on your map. Do you know about the attack there? I noticed that it was different from the others, it happened long before the others." "Yes, I know about it. It was raiders that hit Georgetown, not robots. No one escaped, so we have no witnesses and lot of people think it was the saucerheads, but I went there to look around. You're right, it was different from the other attacks. Bullet holes in the corpses and walls, no laser scorch marks. The town was looted of everything valuable. Weapons, ammo, food, meds, so on. Exactly what raiders would take. The robots though, after they hit somewhere they only take metal. And they take all of it, every rusty scrap of corrugated steel. I'm sure they use it to make more robots. Anyway, the metal buildings in Georgetown were left standing. They only took what humans could and would carry." "The raiders took prisoners?" "Yeah, they sell them off to slavers somewhere down south I think. In Georgetown most of the corpses were men, which fits that theory." "Sounds like it was raiders then. You mentioned Burley?" "Yeah, it was attacked a month ago. I was inspecting the scene, also questioning the neighbors. I got to speak to some survivors too." "I have a friend who escaped from there, she's in town now." "Really? I'd like to ask her about it. But first, look what I brought back." He reaches under the table and takes out a severed robotic arm, which he places in front of you. "This is a rare find. Normally if one is destroyed the others collect it after the battle. But this one was shot off by a town guard with a plasma pistol while the robot was trying to grab him. He held on to the arm and ran. I bought it off him and here we are now." "Is this the first piece you've brought back?" "No, I've found a few small pieces that got blown off and never collected. But this is the biggest piece, and the most intact. This arm has a laser in it, the left arms have a kind of stun weapon." You pick up the arm and study it closely. The upper arm is composed of a steel rod which mimics the humerus and a hydraulic linear actuator which mimics the bicep. The lower arm and hand seem to be powered by a combination of electric motors and hydraulics, while a laser gun swings out from a compartment in the forearm.>Ask to disassemble the arm yourself to study it >Suggest finding someone who can take out the laser to turn into a laser rifle >Write-in
Anonymous
Quoted By:
>>6331882 >Ask to disassemble the arm yourself to study it Time to put the big book of science to work. It sounds like what we need are plasma weapons, not lasers.
Pontifex Maximus
Quoted By:
>¿Por que no los dos?
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Fri 14 Nov 2025 14:34:50 No. 6332281 Report "Could I study this? Take it apart, I mean." "You know about robotics? I was going to try to find someone to help with that." "Yeah, a little, I've been studying a textbook on it." "Well that's not much, but I don't know if I'll find better around here. Okay, but make sure not to break anything and take photographs as you go so we know how to put it back together again. I've got a camera here somewhere." "I was thinking we could turn the laser into a laser rifle." "I thought of that too, there's a gunsmith here who does lasers. Disconnect the laser when you're taking it apart and I'll take it to him." You send a letter home the next morning and spend the next few days disassembling and studying the arm. Oswald gets Kira's story and has the gunsmith inspect the laser. The arm seems to be a standard enough design according to the textbook, using both hydraulics and electrics for movement. Though you note that the welds seem automated, implying the existence of a factory somewhere. Kira comes to you and asks to go to Twin Falls to look for survivors from Burley. She heard Oswald's story about the guard who escaped and wants to find others who survived.>Agree to go with her >Tell her she's free to go on her own >Insist she stay here >Convince Oswald to go with you both >Buy a new shotgun before leaving
Pontifex Maximus
>Agree >Convince Oswald >Buy a New Shotgun We can give her the laser rifle for now.
Anonymous
>>6332301 >>6332281 >Agree to go with her >Convince Oswald to come too I'm against buying a new shotgun, unless we're trading in the break action shotgun for a pump or automatic.
Anonymous
>>6332308 What's the image from?
I'm all for trading the single in or chopping it down to a sidearm.
Anonymous
Quoted By:
>>6332322 Dragon's Dogma. An infamous bandit that gatekeeps noobs from leaving the first area with a git gud check.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Sat 15 Nov 2025 14:38:42 No. 6332708 Report You decide to go with Kira to Twin Falls, and Oswald agrees to travel with you. The robot's laser is still being worked on by the gunsmith, but Oswald brings his old laser pistol. Before you leave, you trade the single shotgun in for a pump action for 450 caps. Your inventory:>Caps (468) >Hunting rifle (Scoped) >.308 rounds (17) >Rusty AK-47 (Reflex sight) >7.62mm rounds (90) >Pump-action shotgun >Shotgun shells (20) >10mm pistol >10mm JHP rounds (60) >Sharp knife >Leather jacket (equipped) >Stimpaks (2) >Water flasks >Weapon maintenance kit >Robotics book >Pencils (2) >Written notes >Pip-boy You find a caravan heading to Twin Falls, and the caravan master offers you 100 caps each to sign on as guards.>Accept >Travel alone
Anonymous
Anonymous
Anonymous
Anonymous
+1 Didn't we clean/repair our AK already? We should also talk to Kira & Oswald on the way, get to know them better.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Sun 16 Nov 2025 13:27:54 No. 6333287 Report Quoted By:
>>6332806 You cleaned up the interior components and replaced the barrel and recoil spring, but the exterior is still visibly rusted.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Sun 16 Nov 2025 13:29:01 No. 6333288 Report Quoted By:
You accept the job and the caravan sets out. While walking, you ask Kira who she's looking for, and she tells you she's hopeful about finding her husband, Aaron. She hasn't seen him since before the attack, and hasn't met anyone who could tell her whether he survived. You're surprised, as she's never mentioned him before. Oswald says that some of the survivors returned to bury the bodies, but he didn't take note of any of the names on the graves. When the caravan makes camp for the night, you ask Oswald about his past. He tells you that he was orphaned as a teenager and signed up as a caravan guard to support himself. When he was older and tired of the walking, he was hired as a guard in Boise on the recommendation of the caravan masters. He worked his way up and was made an investigator after he demonstrated his analytical talents finding a murderer. When it became clear the robot attacks were more than just fanciful rumors, the Archon chose him to investigate. You ask where he got the laser pistol, and he answers that he picked it off a dead raider many years ago. He gradually figured out how to use it on his own, and he spends some time explaining the internal workings and showing you some basics of operating it.>You gain +5 skill points in energy weapons
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Sun 16 Nov 2025 13:31:22 No. 6333289 Report Quoted By:
The caravan sets out again in the morning and the trek is uneventful. You stop for the night in Ferrytown, a small settlement built around a ferry crossing the Snake River. The pre-war bridge has long since collapsed and it takes some time the next morning to ferry the goods, wagons, and brahmin across the river. The other half of the town is on this side, but the caravan heads straight through onto the road. During the walk you ask Kira more about her escape from the attack. She tells you that the two others she escaped with were Fred, one of the town's metalworkers, and Derek, a young man she didn't know well. They were separated from the larger group during the escape, but were too busy fleeing to try to find them, and once they were far away enough from the town to be safe, finding them would have been impossible. They decided to head west in search of refuge, but Fred and Derek were shot when raiders ambushed them. You ask how she survived and though she doesn't answer, her face tells you not to press it further. The caravan arrives in a small village called Tuttle just as it's getting dark. The town makes good business out of serving caravans on this route, and you are welcomed into one of the hotels. You decide to do a little reading before bed, and you read through a section on PID controllers.>You gain +5 skill points in science The next day's journey also goes without incident, and you arrive in Twin Falls. You're the only one who hasn't been here before, so Oswald tells you a bit about the town. The population is almost as high as Boise, and the main industry here is textiles. Sheep are farmed around the city and in the surrounding towns, and factories in the city turn the wool into clothing or blankets. The caravan is mostly carrying ammunition, refined metal, and specialty machine parts for the looms. When it returns to Boise, it will mostly be taking Twin Falls' textiles. The Archon and the mayor of Twin Falls have good relations, despite the Archon's eccentricity. They have tax exemptions that encourage trade between the cities, which is profitable for both since each sells the other's products to the surrounding areas. You all collect your pay from the caravan master, who informs you they'll be returning the morning after tomorrow if you want to go with them.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Sun 16 Nov 2025 13:47:10 No. 6333290 Report You have leveled up! You have 20 skill points to invest, in increments of +5. Tag skills (Small Guns, Science, Outdoorsman) will gain double points. Current skill levels:>Small Guns: 55 >Big Guns: 15 >Energy Weapons: 20 >Unarmed: 50 >Melee: 40 >Throwing: 30 >Medicine: 25 >Sneak: 25 >Lockpick: 25 >Steal: 20 >Traps: 30 >Science: 55 >Repair: 20 >Speech: 20 >Barter: 10 >Gambling: 35 >Outdoorsman: 45 Choose how to allocate your skill points. You may also choose one perk.>Awareness (Notice smaller details) >Cautious Nature (Spot enemies sooner) >Earlier Sequence (Get the first shot) >Gain SPECIAL (+1) >More Criticals >Empathy (Read people better, predict reactions) >Negotiator (+10 Speech, +10 Barter) >Thief (+10 Sneak, +10 Lockpick, +10 Steal, +10 Traps) >Toughness (+damage resistance) >Write-in
Anonymous
>>6333290 >Small guns +5 >Outdoorsman +5 >Science +5 >Sneak +5 Perk
>Earlier Sequence Citizen
Quoted By:
>>6333290 Skills:
>Small Guns >Outdoorsman >Science >Energy Weapons Perk:
>Thief Pontifex Maximus
>Energy Weapons +5 >Science +10 >Outdoorsman +5 >Thief Sounds like we need to get revenge for Kira at some point if we run into the same bandits. Might as well boost our science up to a high threshold (75) while getting prepped to use the robit laser arm rifle when we get back to Boise with a few points in DEWs.
Anonymous
Quoted By:
>>6333290 >>6333302 >>6333433 I'll change my voot to this since it's close enough to my choices.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Mon 17 Nov 2025 15:47:38 No. 6333863 Report Quoted By:
Character stats: SPECIAL STR: 4 PER: 7 END: 5 CHA: 3 INT: 7 AGI: 7 LCK: 7 Level 4 Tag skills: Small guns, Science, Outdoorsman Traits: Bloody Mess, Jinxed Skill levels:>Small Guns: 55 >Big Guns: 15 >Energy Weapons: 25 >Unarmed: 50 >Melee: 40 >Throwing: 30 >Medicine: 25 >Sneak: 35 >Lockpick: 35 >Steal: 30 >Traps: 40 >Science: 75 >Repair: 20 >Speech: 20 >Barter: 10 >Gambling: 35 >Outdoorsman: 55 Perks:>Thief
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Mon 17 Nov 2025 15:50:07 No. 6333866 Report Oswald leads you and Kira to the worker's hall where he met some of the Burley survivors. He asks around and soon enough you find a group of five. They recognise Kira and they are overjoyed to see her; they had assumed she was killed. "What about Aaron, did he make it out?" Their smiles fade. "No, I'm sorry. He died fighting. We buried him in town." Kira starts to sob. "I knew... I already knew..." You try to comfort her and then give her some time to grieve. You take Oswald with you to organise accommodation and ask him what work you might find in town. "Other than shearing or working in a factory? We might find a caravan heading East. The mayor might have something special before the other caravan returns. There are also some unsavory types around the casino, if you're morally flexible." You get some more reading done in the evening before bed, and you get up early in the morning.>Look for another caravan >Offer your services to the mayor >Check out the casino >Rest until the caravan leaves for Boise
Pontifex Maximus
Anonymous
Quoted By:
>>6333866 >Offer your services to the mayor >Check out the casino I have no preference between the two.
Anonymous
Quoted By:
You decide to try the casino. After showing you where it is, Oswald goes off somewhere to gather more rumors. The building is covered in neon lights, and after stepping inside you find it's similar. Rows of slot machines line the walls and the floor is occupied by various game tables. You've never seen a place quite like this before. A guard steps forward and asks you to hand over your weapons for safekeeping, and you oblige. You tell him you're here to find work and he tells you to talk to the boss, Mr MacKenzie, pointing out an office door flanked by two guards. You approach them and ask if you can talk to the boss, and they let you in. "State your business." "Mr MacKenzie, I'm looking for work." "I already have enough guards." "I'm just looking for something one-off." "Hm. Yeah, I might have something you can do. This weasel owes me money, I need it collected but my usual guy is injured. He's avoiding me, of course. His name is Lucky Fitzroy. But he's not lucky, not at the tables at least. He owes 350 caps, get it back and you can keep 10%." "What if he doesn't have it?" "He'll have something of value. Make him sell it or bring it to me.">Take the job >Decline the job and try the mayor >Ask for a bigger job
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:Tx9Nxmu2 Wed 19 Nov 2025 00:16:50 No. 6334586 Report Quoted By:
New IP
Pontifex Maximus
>Accept the Job >Ask where he might be other than the casino here
Anonymous
>Decline the job and try the mayor I'm not a debt collector and there's more to the story that the boss here is not telling us. I don't want to get in a situation where I have to kill a person. I only kill leftoids, not human beings.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Wed 19 Nov 2025 12:44:34 No. 6334909 Report Quoted By:
Rolled 23 (1d100) Rolling, even for
>>6334588 , odd for
>>6334855 Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Wed 19 Nov 2025 13:38:49 No. 6334919 Report Quoted By:
"I'm not getting involved in something like that for 35 caps, sorry." "Oh, not good enough for you? Who do you think you are? You walk in here, a nobody, and you want to be a bigshot before you even prove yourself? You fucking want more? What job did you think you were going to get out of nowhere, professional blowjob reviewer? Get the fuck out of here you cretin." "Yeah, whatever." You walk out of the office, retrieve your weapons, and leave. The mayor's building is less extravagant, but cleaner than the casino. After you've thoroughly stared at every wall in the waiting room, the office door cracks open and the secretary emerges. "Mr Selwood will see you now." You enter the office to find a frail, balding man with glasses sitting behind an ancient desk. He scans through the notes that the secretary gave him. "Mr Kazador, here for a job I believe?" "That's right." "Sit down. You told Candice that you worked with Archon Philips, is that correct?" "Yes sir." "Good, good, we get along he and I. And from what it says here I take it you're not a fan of those communist types?" "Certainly not." "I'm happy to hear it. I received a letter from Philips, he found out about some of their agents. I suppose that was thanks to you. They're particularly dangerous to us here, I'm sure you noticed all the factories. They like to target factory workers with their indoctrination. That could cause a conflict that destroys our livelihoods." "What do you need me to do?" "I need to know if any communist agents are in my city. We haven't seen anyone suspicious, but that doesn't mean they're not here. If you find me evidence of any person here working for them, I'll pay you 1000 caps per arrest we make." "Any ideas on where to start?" "Well I doubt they carry around written confessions. You'll probably have to find the proof out of town. Some agent with a list of allies, maybe." "I might be able to do that." "Excellent, get looking then. Oh, and one more thing before you leave. Don't try to fool me. If you forge evidence implicating an innocent person, I'll have you killed." "Understood." You meet up with Oswald and Kira to discuss your next moves. Oswald suggests heading back home with the caravan tomorrow morning. Kira seems apathetic.>Head back to Boise >Stay here longer >Write-in
Anonymous
Quoted By:
>Write-in Stay here but leave it up to Oswald and Kira whether they leave or not. Offer ourselves as a consultant to the mayor's security team to bring their surveillance apparatus up to snuff (Science)>Suggest to the mayor to compile a list of factory workers who came from out of town versus those who have multigenerational roots in Twin Falls and then put financial surveilance on those workers. Some will be spending more than they are earning, and communists do not invest. It won't get us the whole answer but it will narrow down the list of suspects from "the entire town's workforce" to a few dozen names.>Reverse Honeytrap Bait Have some loyal agents pose as factory workers with disillusioned beliefs around suspicious workers to act as bait for recruitment attempts This would acquire direct proof of communist affiliation Then head to Salmon. If I'm not mistaken we have completed our mission.
Pontifex Maximus
Quoted By:
>Stick around for now, ask the other two if they'd like to or not; we could checkout some outlying towns to investigate further >Ask Kira how she's holding up
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:NOAi/jRU Fri 21 Nov 2025 16:17:05 No. 6335847 Report Quoted By:
You ask Oswald and Kira for some more time to decide. After some thought, you go back and speak to the mayor about your new ideas for catching spies, including surveillance equipment and making lists of recent arrivals. "I appreciate your creativity Mr Kazador, but honestly, we don't need your assistance keeping an eye on the town. I have my own men working on that, and informants among the workers, but what I don't have is outside intelligence. You're a traveller, that's why I picked you for this. And some of your ideas, well, maybe they would be effective, but if I bugged the town and had the guards question people on everyone's life history, I would be doing the communists' work for them. People are content with a government when it protects them and doesn't interfere too much with their lives. When I levy some tax, people understand because it goes towards upholding the law and keeping the town safe. But they wouldn't understand something like what you're suggesting. They wouldn't riot in the streets and call for my head, but their sympathies would grow for anyone speaking against me. No, I will keep things subtle. But let's see, you did mention that you're good with computers... Philips told me in his letter that the Communist you helped capture had documents written in some kind of code that his men couldn't figure out. I don't know much about computers or codes, but perhaps you could crack it with one? There might be information in there about spies here. I'm sure he would reward you as well." You thank the mayor for the suggestion and head back to the hotel. You tell the others that you'll head back home to Salmon via Boise, and they're welcome to join you if they wish. Oswald says he'll stay in Boise and keep working, and Kira agrees to go with you.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:NOAi/jRU Fri 21 Nov 2025 16:19:55 No. 6335848 Report Quoted By:
The next morning, the three of you leave Twin Falls with the same caravan you arrived in. The first day goes without incident and you stop in Tuttle for the night. You get some reading done before bed again, and the caravan leaves again at dawn. During the second day, you're given the advance scout role. You and another guard named Bill walk about a hundred yards ahead of the others, keeping an eye out for threats. At about midday, you spot a figure standing on the road up ahead. You put your arm in front of Bill to stop him. "Look, up ahead, on the road." "A raider? Probably just a traveler, raiders don't stand in the open." He crouches down and looks through his binoculars. "Wait... that's not human. What the hell is that?" You take the binoculars and look for yourself. It fits the descriptions perfectly; you're looking at one of the robots. It's facing your direction. After a few seconds of stillness, it suddenly starts walking towards you. "It's seen us, run! We have to warn the others." You both sprint back to the wagons shouting that you're under attack. The guards quickly unhitch the brahmin and circle the wagons to form some cover. "How many are there?" asks the caravan leader. "They're not raiders, it's the robots!" "...Good Lord. How many?" "We only saw one." You look back towards the robot and see it striding steadily closer. Then you notice the others coming out of the trees, one on either side of it. You look down the road in the other direction; another three are approaching from that way. You look to the left of the road, and to the right. More are coming out of the trees on both sides. You're surrounded.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:NOAi/jRU Fri 21 Nov 2025 16:24:38 No. 6335850 Report Quoted By:
The guards finish closing the circle and everyone takes cover with their weapons ready. The robots stop walking all at once, forming a perfect circle around the caravan. They don't attack, but stand there silently. "Hold your fire unless they shoot first." the leader says. "We might find a way out of this." "Why aren't they attacking?" you ask Oswald. "Maybe they're trying to besiege us. We need food, water, sleep. They don't. Machines are perfectly patient. The longer they wait, the weaker we get." "Should we attack first, then?" "Maybe, but I think that will just get us killed sooner. There must be fifty of them out there. I know they can beat armed men outnumbered two to one." Kira starts crying, and you notice that Oswald is shaking with fear. He takes out his flask and swallows some vodka. "So we're dead, then?" "Probably. It's possible someone else comes along and finds us if we wait, that might tip the scales." One of the robots steps forward, and you notice its weapons are lowered. It speaks loudly in a strangely unrobotic voice. "Surrender, humans. We are not your enemy. We are here to help you. Our mission is to bring happiness to you. We will take you to a safe place. We will take care of you. We will ensure your happiness. Hundreds of humans are safe and happy under our care. Join them, and your lives too will be blissful." Everyone seems bewildered at the robot's statement. You work up some courage and shout over the wagons. "How do we know you're telling the truth? Robots like you have killed hundreds of people!" "We have no reason to lie. We are capable of destroying you now, but we wish to spare your lives. Killing is our last resort. If we kill to preserve our mission, overall human happiness is increased in the long term." "If we refuse to surrender, will you kill us then?" "We do not permit you to leave. If you resist, we will attempt to restrain you and take you to our facility. If you fight us, we may be forced to kill you to preserve our mission. Be assured that if we kill you, all your suffering will end." "How can you force people to be happy locked up in some prison? It doesn't make sense." "Our medical machines regulate dopamine and serotonin levels in the human brain to generate a consistent state of extreme happiness. No human under our treatment attempts to leave this state. Under our care, your health will be taken care of and your life expectancy will be above 80 years in age." "Give us some time to discuss this." "We agree to wait."
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:NOAi/jRU Fri 21 Nov 2025 16:27:10 No. 6335852 Report Quoted By:
"I can't believe this." Oswald says. "They want to stick us in a cell and pump us full of chems for the rest of our lives? Otherwise they'll kill us." "Is there something else we can do?" the caravan leader asks.>Escape. Use your hunting rifle to take out the eye of the closest one, then everyone charges through the gap. >Draw straws. Make a deal to hand over some of you without a fight, while the others walk free. >Trick them. The deaths are due to a misunderstanding. Tell them that if they let you go, you will tell everyone what their mission actually is so that people will agree to go with them willingly.
Pontifex Maximus
>Trick... Don't put all our eggs in one basket though. While we try to negotiate a way out, others need to be secretly putting everything together that we have that can go boom, so that if talking fails, we can blow up some of the robits & make a run for it through the path that's cleared.
Anonymous
Quoted By:
>>6335971 Yeah there really isn't another choice than this.
They agreed to wait so we have some time. Maybe we could armor up one of the wagons in steel plate to try to break through the robot lines and escape if things don't go well.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Mon 24 Nov 2025 12:26:15 No. 6337525 Report Quoted By:
You tell the others that you're going to try to negotiate, and they should get all the explosives they have ready in case it doesn't work. "Consider an alternative option." you shout over the wagons. "Think of the situation from a human's perspective. People don't understand what your goals are. All that anyone hears about you is that you raid, kill, and kidnap people. So when you show up, they run or fight straight away. If you let us go, we will tell everyone what you're really doing. If they know, then more people will go with you peacefully, and many will seek you out to escape their struggles." The robot stands quietly for about 30 seconds, then speaks. "Your suggestion is rational. We will allow you to leave so that you may inform the other humans of our plans." At once, the robots all turn and walk to the south. The caravanners are shocked, and then the shock turns to relief. They laugh and cheer as the robots disappear into the trees. The leader thanks you elatedly and orders the wagons be prepared to leave. That is the end of the first part of the story, thank you for playing. I will start the next thread in the new year.
Pontifex Maximus
Quoted By:
Thanks for running QM! Add more creatures, potatoes, & Idaho folklore/myths.
Fallout Idaho QM !!3OETWuxFYwz
Fallout Idaho QM !!3OETWuxFYwz ID:+xJT5qkm Tue 25 Nov 2025 01:14:54 No. 6337755 Report Pontifex Maximus
Quoted By:
>>6337755 Dope, looking forward to the next bread.