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Legend of Zelda: Umbral Tower

!WqrnGjCscQ ID:CDiXNmI7 No.6330928 View ViewReplyOriginalReport
This is but one of the legends of which the people speak...

Long ago, there existed a kingdom where a <span class="mu-s">golden power</span> lay hidden. It was a prosperous land blessed with green forests, tall mountains, and peace.

But one day, a <span class="mu-r">man of great evil</span> found the golden power and took it for himself. With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand...

...a <span class="mu-g">young boy clothed in green</span> appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light.

What became of the hero is lost to myth, another mystery of the past casting a long shadow. In one village, it is customary that when children come of age, they make a pilgrimage to the <span class="mu-s">nearby ruins</span>, and bring back an <span class="mu-s">artifact</span>. In doing so, they bring what was left in the dark to the light, and keep their history alive.

You are from that village, and today you turn 18, and must make your own pilgrimage. Your father was an archeologist at <span class="mu-s">Hyrule University</span>, and now that it is your day to recover an <span class="mu-s">artifact</span>, you are determined to follow in his footsteps with your diligence.

But shadows hang over more than the past, now. A <span class="mu-r">ruthless warlord</span> has rallied an army, and has laid siege to <span class="mu-s">Hyrule castle</span> for nearly a year, seeking to claim the golden power. Darkness gathers across the kingdom, and shadows stretch ever farther each passing day...

<span class="mu-s"><span class="mu-g">Welcome to LOZ: Umbral Tower, where you will play an unlikely hero destined to save the kingdom from a neverending shadow. In this game you will roll pools of D6s based on your stats, which will improve over time, against competing pools of D6s, where 5's and 6's are considered successes. Ties normally go to the aggressor, not the defender. I may tweak this as we go.</span></span>

<span class="mu-s"><span class="mu-g">This quest will probably roll very slowly and sporadically. I will roll a 1d2 or similar to break ties if they drag.</span></span>