[160 / 24 / 1]
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On a faraway world, humanity is thriving. Across the surface of this planet, thousands of tribes have been born and most of them have fallen to the wayside in their quest to become something greater – true civilisations. Only the worthy have evolved beyond a tribal state and now they are ready, to leave their mark on the world for evermore. We are following one such civilisation, who call themselves the <span class="mu-s">Croglatovic</span> – the <span class="mu-i">People of the Great Lake</span>, in their own tongue. They belong to the <span class="mu-s">Scavic</span>, a race of people with soft faces, fair hair and blue-grey skin. Like the rest of their kind, they inhabit the <span class="mu-s">Grascan</span>, a vast oceanic forest filled with dangerous beasts and towering trees. The Croglatovic have dominated the shore of the <span class="mu-s">Croglatol</span> and the banks of the <span class="mu-s">Choslitol</span>, a great lake and the river that flows from it into the sea. Here, the forest is thin and civilisation is allowed to flourish without fear of predation. Though most of the Croglatovic still enjoy a rural lifestyle of rearing swine and tending to hives of honey bees, the city of <span class="mu-s">Ancron</span> has become increasingly important to the chiefdom. Hundreds of men and women now work as artisans, copyists and couriers. Instead of growing or butchering their own food, they pay for it with <span class="mu-s">toroc</span>, the <span class="mu-i">shell money</span> that serves as the civilisation's currency. Urbanity is taking hold. Yet the chiefdom still clings to its faith. The Croglatovic have devoted themselves to <span class="mu-s">An</span>, the <span class="mu-i">Allmother</span> and the source of the divine energy that flows through all living things – <span class="mu-s">Drocrom</span>. Though the <span class="mu-i">sisterhood</span> of priestesses known as the <span class="mu-s">drobrac</span> oversee the worship of Allmother, the chiefdom has other gods. <span class="mu-s">Il</span>, the <span class="mu-i">Great Father</span>, the first son and first lover of An, serves as her masculine counterpart, while the <span class="mu-i">Four Winds</span> govern the natural world. The most notable servants of Il are the <span class="mu-s">Brulicruvic</span>, the <span class="mu-i">Truthguard</span>, the warrior caste of the Croglatovic. Armed with spears and dressed in shining scales, they defend the Croglatol from <span class="mu-s">Grovic</span> thieves and foreign raiders. As the chiefdom comes to rely on bronze rather than copper, these soldiers will have to adapt and embrace new technology. Will they find success in this new age, or will they fail the civilisation that they serve? The warriors aren't the only ones who shall be challenged by the shifting status quo. The wily merchants of the Croglatovic might have more avenues for exploitation than ever before, yet they also have to deal with more competition. The <span class="mu-s">Glalividul</span> and <span class="mu-s">Anidan</span>, the <span class="mu-i">chieftain</span> and <span class="mu-i">saint</span> who rule over the chiefdom, may struggle to manage the increasingly clever <span class="mu-s">Glavic</span>, the <span class="mu-i">council of headsmen and patriarchs</span> who serve them. Great change awaits this civilisation.
Numpty !snqjf0En4E
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>The civilisation gets +183 Population >The civilisation gets +0.02 Militarism. >The civilisations temporarily gets +5 Happiness and Cohesion. Half of the captured Windborn shall serve the chiefdom as slaves while the other half are to be slain and drained, so that their blood might feed the spirits of the Croglatovic. Drinking the blood of the dead is one thing but for the Rock Eaters, this is far too close to the ritual sacrifice of the Shagodalek for their comfort. The hundred or so Roguwek volunteers still able to fight take this opportunity to say their farewells and depart with their wounded, barely hiding their revulsion as they leave. Their thirst for violence has been sated. Drunk on the vitae fresh from the hearts of the Shagodalek, the leaders of the host agree that no reinforcements are necessary. While those who are unwilling or unable to keep fighting shall escort the new thralls back to the great lake, the rest of them shall continue to storm their way along the coastline. No reinforcements are necessary and as long as keep moving and keep snatching the supplies of any village that they come across, they should be able to sustain themselves for a few months longer. Nothing will be left for the Windborn, and it is they who shall suffer the bite of attrition. More than a month passes. It is well and truly summer at this point and the Croglatovic host has successfully rampaged northward along the coastline, marching through emptied outposts without opposition. It is likely that these were once manned by Windborn, who had been summoned to fight back the invasion, only to fail. Now they are all holed up in their hidden city of Blutuskan and though they may reclaim the villages that the invaders have left in their wake, there is no food left for them to plunder. They shall starve. So the Shagodalek choose a different path. During a pleasant summer's evening after a rare day without rain, a few volunteers keep an eye on the chiefdom's old border from the watchtowers along the Choslitol. It's a needless caution, or so the common folk think – there's rarely anything to see other than the occasional poacher fleeing into the Grascan with stolen livestock. On this day however, they see something in the distance – hundreds of Windborn raiders emerging from the Grascan only a few kilometres downstream, preparing an incursion of their own into Croglatovic territory. The watchmen barely have enough time to call for aid from a few nearby villages, to summon a couple of hundred men and women. These aren't Brulicruvic, they're common folk with barely a kilogram of bronze to split between them. Outnumbered at least two to one by the Windborn, the only advantages that they have are the palisades that were erected long ago to keep such invaders at bay and a good number of bowmen, armed with enough arrows to harry the foe for a long while. But will it be enough?
Numpty !snqjf0En4E
Rolled 99, 16, 29 = 144 (3d100) >I am rolling dice+3d100 and accepting the best roll to determine our civilisation's success. We will need to beat a target number of 75. The more we beat it by, the greater our victory. The more we lose by, the greater our loss.
Numpty !snqjf0En4E
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>The Croglatovic win against the Shagodalek by a difference of 24 – they achieve a Standard Victory. >The civilisation gets -4 Population. >The civilisation gets -4 Military Reserves – 4 dead and 0 deserters. >The civilisation gets -6 Military Reserves temporarily due to wounds. Crubal. Pashatal. Guril. Glosaban. These are the names of the brave folk who lead the defence of the palisades. As a woman, Glosaban was never conscripted into the Brulicruvic during her youth. She has no military experience of any sort, yet her cunning matches that of the men who are able to recall their Truthguard training. Each of the outposts is sealed shut, their gates securely barred and held in place by the body of those without bows. As for the archers, they occupy the higher ground that the watchtowers are built upon and even stand atop the towers themselves, so that they may rain down death on the invaders. The Shagodalek are fierce in close quarters, yet their doctrine has little regard for ranged warfare. They barely a single slinger for every ten axemen, so when the barbarians crash against the palisades, it's no wonder that they're outmatched. They hack and carve at the wooden walls, yet it is difficult to focus on such a task with razor sharp arrows raining down on them. Dozens fall before they are able to break through, their bodies serving as an additional barrier that prevents their comrades from assailing the defences. Just when the ammunition of the defenders is almost depleted, the Windborn relent and flee, scurrying out of range of the archers before any more of them fall. It's a humiliating defeat for them, but an astonishing victory for the humble swineherds that held the palisades against a host of savage zealots twice their number.>The civilisation temporarily gets +10 Happiness. By the end of it, four are dead and six are wounded, thanks to Shagodalek slingers – the Windborn were unable to breach the walls of a single outpost. If they had, the casualties would have been far greater. As for the enemy's losses... Eighty corpses are strewn all about the palisades, alongside sixty survivors stuck full of arrows, left for dead by their comrades. They are taken captive, to serve the chiefdom as slaves and repair some of the damage that they've done.>The civilisation gets +63 Population. >The civilisation temporarily gets +5 Productivity. Over the course of the next few weeks, these outposts are reinforced and prepared for another assault from the Shagodalek, with volunteers swarming to man the palisades. This time, the chiefdom shall not be taken by surprise. However, when the Windborn next approach the outposts, there are only a handful of them and they lay down their axes and knives – they seek an audience with the chiefdom's leaders.
Numpty !snqjf0En4E
It takes a couple more weeks for these messengers to arrive at Ancron. Every step of the way, they are kept under guard. The Windborn are taken to the steps of the Bruliscan and before the House of Truth, they tell the old saint Grashun that their warlord seeks peace. He is willing to surrender all of the Choslitol and some of the coastline near the great river to the Croglatovic, up to the stockades where the first battle of this war occurred. Thankfully, the Anidan isn't alone. The patriarchs of Ancron have assembled to advise her, to guide her in the right direction. She wants this conflict to end as soon as possible – especially since she has gotten wind of Trupatal's execution and Roslarul's ascendancy – but many of the headsmen want to push the Windborn to surrender more to the chiefdom. Yet at this point, the Croglatovic host is several months away from its homeland, marauding through Shagodalek territory without any regard for what is happening hundreds of kilometres away. Contacting them may be difficult... The civilisation could <span class="mu-s">accept this offer of peace</span>. The chiefdom doesn't need any more than this and piling on more terms might cause the Shagodalek to withdraw this offer. The civilisation could <span class="mu-s">demand more territory</span>. The great river and a small patch of coast isn't enough. The Croglatovic require more, if their influence is to grow. The civilisation could <span class="mu-s">keep all claimed territory</span>. The chiefdom will control vast swathes of land, but stretched over such great distances, it might be hard to control it all. The civilisation could <span class="mu-s">push for a thousand slaves</span>. For a few generations at least, this influx of labour should keep Croglatovic industry afloat. The civilisation could <span class="mu-s">call for three thousand slaves</span>. Though the chiefdom might struggle to keep so many thralls under control, this should solve the productivity problem. The civilisation could <span class="mu-s">refuse this offer of peace</span>. The Croglatovic will not rest until the threat of the Shagodalek is destroyed for evermore. The war will continue.>Accept this offer of peace. >Demand more territory. >Keep all claimed territory. >Push for a thousand slaves. >Call for three thousand slaves. >Refuse this offer of peace. As always, you can choose multiple choices if you want.
Anonymous
>>6360459 Does the concessions amount to our gains on this map
>>6359685 ? If so, I'm inclined to accept it
Numpty !snqjf0En4E
>>6360491 Accepting the offer will get you the territory in this picture: >>6358780 Demanding more territory will get you the territory in this picture: >>6359685 Keeping all claimed territory will get you the territory in this picture: >>6360429 Anonymous
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>>6360459 >The civilisation could demand more territory. The great river and a small patch of coast isn't enough. The Croglatovic require more, if their influence is to grow. Best not grow too large too quick, though it would be good to get extra slaves as well.
Anonymous
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>>6360492 I see. I'm gonna ask for more land then, but I'd understand the anons who'd like to keep the small amount and push for the slaves instead
>>6360459 >Demand more territory. Anonymous
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>>6360459 >>Demand more territory. Anonymous
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>>6360459 >Demand more territory. They are on the backfoot, and our new warchief is too bloodthirsty to be content with the coasts alone.
Numpty !snqjf0En4E
The messengers are to return to Blutuskan with the demands of the Croglatovic – the chiefdom requires more territory than the remainder of the river and a narrow stretch of coastland. Everything south of their hidden city should belong to the chosen children of An and Il. Though the Windborn bristle at this suggestion, they allow themselves to be escorted away from the House of Truth and back to the boat that brought them. It shall likely take a month for them to return, with the decision of the warlord. Meanwhile, far to the north... The Croglatovic host led by Roslarul has rampaged along the northern territory of the Shagodalek unopposed by any Windborn warriors, yet the people who dwell here are more spirited than those closer to Blutuskan. They cheer at the prospect of freedom, only to resent their liberators when they are compelled to hand over whatever food they might have. Along this storm-wracked stretch of land, even kilometres away from the ocean, crops struggle to grow and livestock have little to eat aside from hardy grasses. The people here have little choice but to rely on the bounty of the sea, feasting not just on fish but on seals, small whales and even penguins. It is not a diet that agrees with the Croglatovic palate. Still intent on marauding across the lands of the Windborn, these invaders are unaware of the negotiations occurring closer to home. None of them have seen the great lake in over four months. As far as they are concerned, their task remains the same – they must break the will of Shagodalek and in order to accomplish this, they have elected to starve the zealots into submission, along with their subjects. After coming across so many abandoned fortifications over the past several weeks, the Croglatovic host at last arrives at an inhabited stockade near the edge of what was once Shotolak territory. The Windborn here have likely been left behind to watch over the subjugated Riverfolk, to make sure that they don't revolt against their masters while the Shagodalek at war. However, on this day, they have far more to contend with than rebellious rabble and just like the invaders, they have no idea that a truce is being negotiated far to the south. They bellow curses at the Croglatovic from the safety of their fort, even though they are outnumbered at least five to one. It does not take long for Roslarul to punish their hubris, by ordering an assault on the stockade.>I am rolling dice+3d100 and accepting the best roll to determine our civilisation's success. We will need to beat a target number of 23. The more we beat it by, the greater our victory. The more we lose by, the greater our loss.
Numpty !snqjf0En4E
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Rolled 97, 29, 26 = 152 (3d100) >>6360772 Numpty !snqjf0En4E
>The Croglatovic win against the Shagodalek by a difference of 74 – they achieve an Absolute Victory. >The civilisation gets -2 Population. >The civilisation gets -1 Military Reserves – 1 dead and 0 deserters. >The civilisation gets -1 Standing Military – 1 dead and 0 deserters. >The civilisation gets -8 Military Reserves temporarily due to wounds. >The civilisation gets -1 Standing Military temporarily due to wounds. Assault might be the wrong word. Like the defenders of the palisades far to the south, Roslarul has learned of the Windborn proclivity for close quarters combat, especially after the many failures of Trupatal. Engaging the warriors of Shagodalek at the choke-points that lead into the fort would be unwise, so the chieftain simply orders the Brulicruvic to keep their distance and hold the line, while the Croglatovic bowmen behind them pepper the Windborn with a hail of arrows. It only takes a few volleys for the Shagodalek to lose their nerve. Rather than stand beneath a rain of projectiles and wait to die, the zealots eventually charge out of their fort to meet the Truthguard in battle, only to impale themselves on bronze-tipped spears. The defensive formation of the Brulicruvic effortlessly fends off these savages and before long, over half of the defenders lie dead or wounded, their bodies pierced by spear and arrow alike. Even warriors as ferocious as the Shagodalek know when they stand no chance – rather than charge out of the stockade and into the jaws of certain death, a hundred of them lay down their weapons and beg for mercy, having witnessed how easily their comrades fell to Croglatovic bronze. Not that Roslarul spares them. They are too far from the Croglatol to be sent back home to serve as slaves, nor does this new chieftain have enough mercy in his heart to allow these savages to flee to Blutuskan. He has every last one of them executed, so that his soldiers might feast on their blood.>The civilisation temporarily gets +5 Happiness. As Roslarul gluts himself on the vitae of the fallen, he boasts of his desire to lead this invasion through what's left of Windborn territory, to annihilate every last trace of Shagodalek occupation. Once all of these savage lands are free, he shall lead the way through the Grascan, in search of the hidden city of Blutuskan. His confidence has only grown throughout the campaign and with the Truthguard cheering on his every word, he honestly believes that he can achieve absolute victory. The headsmen who lead the irregulars are less certain. The height of summer has passed and the days are getting shorter. Autumn isn't far away. If this host pushes much further, it shall not be able to return to the great lake before winter's arrival. As it stands, attrition is already inevitable and there is no chance of returning to Croglatovic territory without suffering some casualties, no matter the route. However, winter would only exacerbate this issue.
Numpty !snqjf0En4E
Should they try to convince their new chieftain to return to the Croglatol before it's too late, or will they kowtow to Roslarul and do his bidding without complaint? The invasion could <span class="mu-s">follow Roslarul's plan to the letter</span>. This will likely take many more months and success is far from guaranteed – but if the chieftain's plan is successful, the Shagodalek will be no more. The invasion could <span class="mu-s">seek out the city of Blutuskan now</span>. No need for any further marauding. The army should push through the old forest in search of the hidden city of the Windborn, so that they might conquer it. The invasion could <span class="mu-s">liberate the last of the subjugated villages</span>. Some of the oldest Riverfolk have lived long enough to remember the days when their tribe was free. They deserve to experience freedom once again – in exchange for their food, of course. The invasion could <span class="mu-s">retrace their steps along the coast and return home</span>. There's no need to risk a dangerous journey through the deep woods. It's better to go the longer, safer route, even through there will still be attrition. The invasion could <span class="mu-s">take a shortcut back home through the Grascan</span>. Provided that the host doesn't get lost on its way through the forest, this should lead to a much shorter journey and far less casualties – hopefully.>Follow Roslarul's plan to the letter. >Seek out the city of Blutuskan. >Liberate the last of the subjugated villages. >Retrace their steps along the coast and return home. >Take a shortcut back home through the Grascan.
Anonymous
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>>6360784 We have broken our enemy, and we have gotten our slaves
Our campaign has been epic, and our goal has been achieved
Long may we all remember these days, and let the memory of our men pass into legend
>Retrace their steps along the coast and return home But we should return home so we can all live another day
Anonymous
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>>6360787 >Retrace their steps along the coast and return home. It is best not to push our luck.
Anonymous
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>>6360787 >>Seek out the city of Blutuskan. we're ballsy
Anonymous
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>>6360787 >>Liberate the last of the subjugated villages. Anonymous
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>>6360787 >Retrace their steps along the coast and return home. You guys did good
Anonymous
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>>6360787 >Retrace their steps along the coast and return home. They’ve done more than enough, get back and consolidate the gains!
Anonymous
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>>6360787 >Retrace their steps along the coast and return home. Yayyyyyyy
Anonymous
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>>6360787 >>Retrace their steps along the coast and return home. Numpty !snqjf0En4E
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>The civilisation gets -45 Population. >The civilisation gets -5 Happiness. In the end, Roslarul is convinced to end the campaign and return to the great lake. He has already proven his prowess as a general and it would be unwise to drag out this campaign for much longer, with summer's end drawing near. So the war host begins its long march home, all along the length of the western coast of the Grascan, feeding on whatever scraps they are able to pilfer from the villages that they encounter. There isn't much to be had, considering that they already deprived these settlements of any provisions that they had in recent memory. The best food goes to the Brulicruvic, while many of the irregulars are forced to go hungry as the army's limited supplies are rationed. Over the course of the next few months, some of the Croglatovic even die from a combination of starvation and exhaustion, while others become so desperate for the chance to fill their bellies that they steal whatever supplies they can get their hands on and flee into the night, never to be seen again. Of course, the Shagodalek are encountered again. The first time that a Windborn patrol is spotted, Roslarul prepares the men for battle only for the barbaric zealots to throw down their arms. They speak of a truce, of a peace that has been agreed to by the warlord and the saint Grashun alike. Though the new chieftain is wary, the returning invaders continue on their way and once they cross the river where Trupatal failed the chiefdom for the last time, any evidence of Shagodalek occupation vanishes. Settlements report not seeing their old overlords in weeks – the Windborn have left them to their own devices and for the Croglatovic to care for. The men and women of Roslarul's host are energised when they return to familiar territory and pass by the watchtowers along the old border, which are manned by volunteers who gladly cheer on the returning heroes. Settlements all along the Choslitol share the food that they've stockpiled for the winter with the weary warriors, putting an end to their hunger. Irregulars peel away from the army to return to their own villages, while the new chieftain and his Truthguard return to the city of Ancron. By the time that they arrive, almost a month has passed since the great harvest festival that marks the end of one year and the beginning of the next. Winter has well and truly arrived, with a thin layer of snow covering the city. However, the headsmen who gathered for the autumnal feast have remained at Ancron, at the behest of the saint. She wished for all of the leaders of the great lake to be present for the return of the 'new chieftain.' While the common folk cheer on this triumphant homecoming, the saint and her Glavic advisors are less enthused.
Numpty !snqjf0En4E
In particular, Grashun is outraged by the actions of Roslarul. In her eyes, Trupatal was her equal, elected by the Brulicruvic to serve as the embodiment of Il, the Great Father. No matter how terribly he might have failed, he was still the ruler of the chiefdom and the leader of its military. It was not the place of Roslarul to punish him for his failure, or to assume the role of chieftain without due process. As punishment for his crimes, the saint wants to strip Roslarul of his rank and send him to slave away in the copper mines for the rest of his life.>The civilisation gets -5 Cohesion and Happiness. In exchange, Roslarul launches into a furious tirade about the flaws of the electoral system. In his eyes, the primary issue is that chieftains and saints are allowed to reign until the day they die, no matter how old and decrepit they become, with no regard for the withering of their minds and bodies. He believes that the Glalividul and Anidan must be regularly tested, to prove that they are worthy of rulership. If they fail these tests, then they must step down. Venerable Grashun is appalled by this suggestion and calls once more for Roslarul to be punished for his crime against his chieftain, yet the Brulicruvic do not heed her. The majority of them spent most of the last year fighting alongside him – they aren't about to turn on the man who led them to victory. In fact, they seem ready to slay the old saint next, so that she might join Trupatal in death. It is up to the Glavic to broker a peace between the Glalividul and Anidan, to prevent a violent coup from occurring. The civilisation could <span class="mu-s">punish Roslarul for his crimes</span>. Not only will he be stripped of the title of Glalividul, but he will spend the rest of his days a slave. The civilisation could <span class="mu-s">bar Roslarul from serving as the Glalividul</span>. While he will be remain a free man, the killer of the old chieftain cannot be allowed to become the new chieftain. The civilisation could <span class="mu-s">organise an election with Roslarul as a valid candidate</span>. It won't even be a contest. The Truthguard will elect him, this is just a case of going through the motions to appease Grashun. The civilisation could <span class="mu-s">keep Roslarul as the chieftain</span>. Merit comes before the rule of law. He proved himself in the crucible of war and anyone who challenges him will suffer the same fate as his foes.>Punish Roslarul for his crimes. >Bar Roslarul from serving as the Glalividul. >Organise an election with Roslarul as a valid candidate. >Keep Roslarul as the chieftain.
Numpty !snqjf0En4E
The civilisation could <span class="mu-s">retain life tenure for rulers</span>. Roslarul is wrong. Once they have been chosen, the Glalividul and Anidan must be allowed to reign until the day they die. The civilisation could <span class="mu-s">regularly test the aptitude of rulers</span>. Those who become too weak to labour or too feeble-minded to outwit a simple savage cannot lead the chiefdom. The civilisation could <span class="mu-s">limit term of office for rulers</span>. Chieftains and saints must only be allowed to reign for a handful of years before new rulers must be elected. The civilisation could <span class="mu-s">replace elections with noocratic tests</span>. The same tests used to elect the headsmen of villages and the patriarchs of great families shall be used to determine the Glalividul and Anidan. The civilisation could <span class="mu-s">allow the rulers to be challenged in combat</span>. Not only the chieftain, but the saint as well. Should a drobran wish to usurp the current Anidan, she need only fight her to the death.>Retain life tenure for rulers. >Regularly test the aptitude of rulers. >Limit term of office for rulers. >Replace elections with noocratic tests. >Allow the rulers to be challenged in combat. Please choose one option from each of the two groups.
Anonymous
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>>6361088 >>Bar Roslarul from serving as the Glalividul. >>6361090 >Regularly test the aptitude of rulers. Anonymous
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>>6361088 >Organise an election with Roslarul as a valid candidate. While we must reward competence, we must also uphold protocol. Holding an election preserves our societal order, appeases all parties involved, and gives us a new, stronger chief. Also the Brulicruvic would launch a coup if we tried to have their, really, our, war hero disbarred or enslaved.
>Regularly test the aptitude of rulers. Roslarul raises a good point about our lack of meritocracy. This will ruffle some feathers, but I believe integrating it into our culture sooner rather than later will yield dividends down the road.
Anonymous
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>>6361088 >Organise an election with Roslarul as a valid candidate. There must still be the election.
>Regularly test the aptitude of rulers. Anonymous
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>>6361088 >Organise an election with Roslarul as a valid candidate. He is popular and capable. We should keep him if he is wanted.
>>6361090 >Regularly test the aptitude of rulers. Time to test and train our intellect. Riddles, rebuses, and Blocrum.
Anonymous
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>>6361088 >Organise an election with Roslarul as a valid candidate. >>6361090 >Regularly test the aptitude of rulers. Numpty !snqjf0En4E
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>The civilisation gets +0.05 Culture. >The civilisation gets +5 Equality. >The civilisation gets -5 Cohesion. Unfortunately for Grashun, she is not responsible for the chiefdom's success against the Windborn. Roslarul is, and this is why the Glavic favour him. While the Truthguard must elect the next chieftain in accordance with tradition, the war leader's valour has earned him a reprieve. He is free to put himself forward as a candidate and sure enough, that's exactly what he does. Roslarul is chosen as the next chieftain of the Croglatovic, favoured by more than four fifths of the Brulicruvic electors. To make matters worse for Grashun, it is decided that the chieftain and saint must be regularly tested, to prove that they remain worthy of the title. It is yet another ceremony that must occur during the harvest festival, so that all of the chiefdom's leaders might witness the aptitude of their rulers for themselves. There will be two aspects to this trial, a physical component and a mental one. In order to prove their physical strength, a ruler must perform a simple task – they must lift a young pig. Of course, the beast will be slain before this is done, but an adolescent swine typically weighs somewhere between twenty and thirty kilograms. This is an amount that any grown adult should be able to carry, if they are to contribute to the chiefdom. Failure to lift such a weight is evidence that the ruler is no longer physically capable of serving their people. As for proving their mental acuity, a ruler must solve three puzzles devised by the vibruc attending the festival. The first is a riddle, the second is a rebus and the third is a Protadrol cipher that must be decoded. If the chieftain or the saint fails to solve any of the three, they prove to everyone that their minds are inferior to those of the elders that serve them. Grashun is allowed to reign alongside Roslarul until almost a year passes. Winter becomes spring, spring becomes summer, summer becomes autumn and when autumn is about to become winter, the Glavic gather in the city of Ancron to celebrate the passing of another year and witness the saint's humiliation. While she is able to solve each of the puzzles presented to her, it is no surprise when her withered old body fails to lift the pig. She becomes the first ruler of the chiefdom who is forced to abdicate, in accordance with this new law. The lifting of the pig – better known as the <span class="mu-s">grupronigrat</span> – becomes a tradition throughout the Croglatol, a standardised method of proving that someone has grown too old and must be sent away to live for the rest of their days as a vibrul. More importantly, while this law means that no ruler is allowed to remain in office long after they have become infirm or senile, it also establishes the fallibility of the Glalividul and Anidan. How can they be the earthy embodiments of An and Il, if they can't even solve a few simple puzzles or lift a couple of dozen kilograms?
Numpty !snqjf0En4E
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>The civilisation gets +5743 Population. >The civlisation gets -10 Cohesion. Over the next handful of years, the subject of the chiefdom's new territory is a hot topic. The land that the Croglatovic won from the Windborn is inhabited by over five thousand of the <span class="mu-s">Tatek</span>, better known as the <span class="mu-i">Servile</span>. Distant descendants of the few <span class="mu-s">Bladrek</span> who survived the Deluge, two hundred years of serving the Shagodalek has left them with little culture that they can call their own. Centuries of cultural exchange with the <span class="mu-i">Wing Stitchers</span> means that many of the Croglatovic worship the winds as minor deities, second to An and Il. This is a faith that they share with the Shagodalek and these Tatek, though like their old masters, the Servile elevate two-headed Shagol above all other gods. The Western Wind is to be feared and appeased with offerings, lest he send a second Deluge to wipe out the Grascan. It is believed that this religious link and the subservient nature of the Tatek means that their cultural absorption is inevitable. However, they do not see the Croglatovic as their liberators but as new masters, especially after their food was taken from them to sustain the invasion – it wasn't a good first impression. For this reason, they're not particularly grateful towards the chiefdom, even though they are no longer forced to surrender their sons to the Shagodalek to be conscripted or sacrificed. It might take more than a few generations for them to willingly embrace the Croglatovic way of life. There is another issue – the chiefdom is getting unmanageably large. In order for a headsman of the furthest Tatek settlement to have any hope of attending the harvest feast, he would have to leave his village before summer's end and he would only return after the start of spring. Such vast distances hinder cultural exchange and will only slow their assimilation. Roslarul, still riding high on the success of his campaign, sees the Tatek almost like his children. He is certain that with time, they will worship An and Il just as ardently as any Croglatovic. They just need to be given time. The latest Anidan, a fierce woman called Glagaran, begrudges the chieftain for his humiliation of the previous saint. Perhaps out of a desire to spite the Glalividul, she calls for the enslavement of the Tatek and the abandonment of most of the coastline that he won for the chiefdom. It's simply too far away for Ancron to exert any control over it, or so she argues. A surprising number of the Glavic support the Anidan. After all, the war was waged in the first place to seize more slaves for the chiefdom, but only a few hundred were sent back to labour in the mines. Unless some of these Tatek are made to serve as thralls, it could be said that the Croglatovic failed to accomplish their objective.
Numpty !snqjf0En4E
Our civilisation could <span class="mu-s">allow the Tatek to convert at their own pace</span>. It may take centuries, but eventually they will all be Croglatovic, without any need for coercion. Our civilisation could <span class="mu-s">force the assimilation of the Servile</span>. Vibruc shall be sent to their settlements and their word shall be law. They must all be Croglatovic before the turn of the century. Our civilisation could <span class="mu-s">take a third of the Tatek as thralls</span>. Almost two thousand more slaves would provide a much needed boost to the chiefdom's economy and infrastructure. Our civilisation could <span class="mu-s">make two thirds of the Servile slaves</span>. Any productivity issues that the chiefdom has shall surely disappear with the help of thirty-eight hundred thralls. Our civilisation could <span class="mu-s">subjugate every last one of the Tatek</span>. Great things can be accomplished with an influx of almost six thousand new labourers.>Allow the Tatek to convert at their own pace. >Force the assimilation of the Servile. >Take a third of the Tatek as thralls. >Make two thirds of the Servile as slaves. >Subjugate every last one of the Tatek. Our civilisation could <span class="mu-s">grant the most distant territories autonomy</span>. The headsmen of Tatek villages will not be expected to answer to Ancron – they can handle their own affairs. Our civilisation could <span class="mu-s">demand that they attend the harvest festivals</span>. No matter the distance, the leaders of Servile settlements must travel to prove their devotion to the chieftain and saint. Our civilisation could <span class="mu-s">abandon the furthest territories</span>. The chiefdom will forfeit any land that neighbours the territory of the Shagodalek, to avoid stretching itself too thin. Anyone who lives there will be relocated. Our civilisation could <span class="mu-s">limit the chiefdom's borders to the Choslitol</span>. The Croglatovic will leave behind almost all of the coastal lands that they've won. Anyone who lives there will be relocated.>Grant the most distant territories autonomy. >Demand that they attend the harvest festivals. >Abandon the furthest territories. >Limit the chiefdom's borders to the Choslitol. Please choose one option from each of the two groups.
Anonymous
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>>6361623 >Force the assimilation of the Servile. Cohesion above all.
>Demand that they attend the harvest festivals. This will damage our productivity, but it will also force innovation.
Anonymous
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>>6361623 >Allow the Tatek to convert at their own pace. >Grant the most distant territories autonomy. They're very subservient and will fold after this short-term hate passes so there's no need to force them
Anonymous
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>>6361623 >Allow the Tatek to convert at their own pace. We should bring them gifts during the harvest festival. We took their food once, it is only right we give some back.
Of course, they are welcome to join our festivals whenever they want.
>Grant the most distant territories autonomy. I would be in favour of making them a buffer state. If we cant exert controll efficiently, they might as well manage themselves.
By removing the hostile Shagodalek from the coastline, we should also be able to trade more efficiently, especially wih Roguwek and Brobokrak.
Numpty !snqjf0En4E
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Locking the vote there.
Numpty !snqjf0En4E
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>The civilisation gets +10 Equality. >The civilisation gets -5 Cohesion. Once again, the majority of the Glavic take the side of Roslarul. The Tatek will be allowed to embrace the Croglatovic way of life at their own pace, without any need for oversight. Their leaders will not even have to visit Ancron on an annual basis, due to the significant distance between their lands and the great lake. They're called the Servile after all, there's no need to worry about them betraying the chiefdom or pursuing their own agendas. Unfortunately, this sets a precedent for autonomous settlements. With each year that passes, more headsmen argue that they needn't visit Ancron, because of how far their settlement is from the city and because of how irrelevant the city is to their daily lives. With his actions, Roslarul has shown the chiefdom that the chieftain and saint aren't as important as they would like to pretend, and that they do not inherently deserve the reverence of the Croglatovic. In the years since the invasion of their territory, the Shagodalek have kept their distance from the new border, even though it is only a few days away from the suspected location of Blutuskan. This continues to be the case, with Windborn raiders rarely bothering the Tatek, if ever. Not only have they been put in their place and taught to fear to the Truthguard, but they likely need to focus on keeping their northern territories under control – a task made much harder after their decimation. The seizure of coastal territory is also a great boon to the chiefdom, as the Croglatovic are now able to harvest their own toroc instead of having to trade for them or venture into foreign territory to gather these seashells. Eager young men swarm to the seaside in pursuit of a life as divers, so that they might amass hoards of shell money and live like kings. The lack of hostility from the Shagodalek also allows merchant ships to venture northward, past their territory and to the lands of the Klatulyklawek and beyond.>The civilisation gets +10 Prosperity. >The civilisation gets +5 Security. <span class="mu-g"><span class="mu-s">Ending a Special Situation: The Windborn War.</span></span> Twenty years pass. Though Roslarul still lives, he has recently failed the Grupronigrat and has had to surrender the role of Glalividul. It shall become rare for any chieftain or saint to last more than a single decade, let alone remain in office for two – most candidates can best be described as middle-aged, which doesn't leave them long before their bodies start to fail them, especially not with this recent development. Records in the House of Truth show that as recently as a hundred years ago, people were living for longer. The average life expectancy has dropped by several years, particularly in the city of Ancron. In the case of artisans, particularly metalworkers, this phenomenon is far more extreme – they are expected to live almost half as long as they used to.
Numpty !snqjf0En4E
The finest minds of Ancron soon realise the reason behind the shrinking lifespans of the city's metallurgists is also the reason for the chiefdom's recent ascendancy. Arsenic. >The civilisation gets -0.3% Rate of Growth. >The civilisation gets -10 Health. One of the two core components of bronze is toxic, to the point where the people who regularly work with it suffer from debilitating conditions. The incidental ingestion and inhalation of arsenic leads to diseases of the heart, gut, brain and skin. For a while now, metalworkers have been identified by the keratoses on their hands and their leathery, indigo skin, though these conditions were thought to have been caused by exposure to great heat, rather than a poisonous substance. Lead has also been identified as a toxic metal, though it isn't worked with as frequently. It's also not known if the other societies that dwell in the Grascan know of these toxic properties – merchants don't report the Sunblessed or Moonmen taking any extra precautions when handling arsenic and the Roguwek have always a great deal of importance on eating sacred salt out of lead bowls. The chieftain and saint are divided regarding this discovery. While the latest Glalividul wants business to continue as usual due to the importance of bronze to the chiefdom, his female counterpart is far more anxious about arsenic. The Anidan wishes to bring an end to the production of arsenical bronze and seek out another metal that can be used to produce this alloy. No alternative is known at this point, yet she is not willing to let the Croglatovic continue to poison themselves in the pursuit of progress. The civilisation could <span class="mu-s">continue full steam ahead</span>. As unfortunate as this is, the chiefdom needs more bronze, therefore it needs more arsenic – and lots of it. The civilisation could <span class="mu-s">devise safety measures for handling arsenic</span>. Every metalworker must be made aware of what they are working with and taught how to protect themselves from it. The civilisation could <span class="mu-s">alert the other civilisations to the toxicity of these metals</span>. If enough of a fuss is made, perhaps other societies could be convinced to abandon their use of arsenical bronze. The civilisation could <span class="mu-s">cease trading for arsenic and seek an alternative</span>. Safety measures are not enough. Expeditions will be sent into the Sharoc in search of a metal that can be used instead of arsenic. The civilisation could <span class="mu-s">abandon bronze and revert to copper</span>. If arsenical bronze is poisoning the chiefdom's people, then it must be abandoned. The Croglatovic must return to the old ways.>Continue full steam ahead. >Devise safety measures for handling arsenic. >Alert the other civilisations to the toxicity of these metals. >Cease trading for arsenic and seek an alternative. >Abandon bronze and revert to copper.
Anonymous
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>>6362028 >>Devise safety measures for handling arsenic. Anonymous
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>>6362028 >Devise safety measures for handling arsenic. Anonymous
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>>6362028 >Devise safety measures for handling arsenic. It is the wisest course of action.
Anonymous
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>>6362028 >Devise safety measures for handling arsenic Anonymous
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>>6362028 >The civilisation could devise safety measures for handling arsenic. Every metalworker must be made aware of what they are working with and taught how to protect themselves from it. Numpty !snqjf0En4E
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>The civilisation gets +0.1% Rate of Growth. >The civilisation gets +5 Health. The most sensible course of action is to protect the metallurgists of the chiefdom from this poison. Anyone who handles arsenic must cover their noses, their mouths and their hands to prevent the toxic metal from tainting their Drocrom. Once their work is complete, artisans must wash their bodies in the same manner that they would wash their food, in order to cleanse themselves of any lingering poison. What follows is natural selection. Those who refuse to heed this advice inevitably succumb to arsenic poisoning, while those who protect themselves live for much longer and train far more apprentices than their stubborn colleagues, thereby passing on their caution to their students. Unfortunately, arsenic remains a significant cause of death in the chiefdom, due to the contamination of food and water caused by the common usage of arsenical bronze. Rural settlements that abstain from the use of bronze fare better and live longer lives, while the lifespan of Ancron's inhabitants is shorter than that of anywhere else in the chiefdom. Twenty years pass. Over a century ago, it was declared that every Croglatovic man must enlist in the Truthguard when he comes of age. After a year of service, he is free to either return to his home or remain a soldier, if he is considered worthy. Until recently, most young men gladly flocked to Ancron to enlist, emboldened by stories about the Brulicruvic and their many glorious deeds. However, with the recent push for autonomy, more and more of the youth refuse to answer the call to arms. Though the ranks of the Truthguard continue to swell with every year that passes, they aren't nearly as numerous as Drovagol, the latest Glalividul, would like them to be – he is certain that there should be two thousand Brulicruvic at this point, yet there are less than seventeen hundred serving the chiefdom. Drovagol yearns to enforce this mandatory service, instead of relying on young men to simply volunteer themselves when they are old enough. He believes that refusal to serve in the Truthguard for a year should be punishable by enslavement, that the strength of youth must serve the chiefdom one way or another. The saint Bragran believes that this is too harsh. Instead, she is of the opinion that young men should be allowed to escape enlistment, as long as their family is willing to pay the chiefdom for this privilege. In fact, Bragran believes that this system of conscription is unsustainable and that the Croglatovic would be better off without it, but she doesn't argue for its abolition – she knows that her male counterpart would be outraged by such a suggestion.
Numpty !snqjf0En4E
Our civilisation could <span class="mu-s">punish those who refuse to enlist with slavery</span>. Any man who isn't willing to be Brulicruvic for a year can become Grovic for a decade, as the chieftain wills. Our civilisation could <span class="mu-s">allow those who are willing to pay to evade enlistment</span>. A hefty tithe will be asked of a family for every son that it wishes to protect from conscription. Our civilisation could <span class="mu-s">offer payment to those who are willing to enlist</span>. All those who spend a year as one of the Truthguard will return home with a whole lot of shell money. Our civilisation could <span class="mu-s">designs markers that instil loyalty</span>. Every settlement shall be given a symbol that represents the chiefdom, as a reminder that every village is a part of something greater. Our civilisation could <span class="mu-s">bring an end to mandatory service</span>. At this point in time, the chiefdom needs labourers and artisans far more than it needs soldiers. The Truthguard need to be cut down to size.>Punish those who refuse to enlist with slavery. >Allow those who are willing to pay to evade enlistment. >Offer payment to those who are willing to enlist. >Design markers that instil loyalty. >Bring an end to mandatory service.
Anonymous
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>>6362380 >Design markers that instill loyalty. Monuments to reflect the glory of our culture. This will drive cohesion, improve enlistment, and expand our cultural reach.
Anonymous
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>>6362380 >>Design markers that instil loyalty. Anonymous
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>>6362380 I think its fine that we dont have as large a military that we once had. But I do think the military we have should be much better.
>Offer better officer education, and improve ways of increasing ones rank Continuing ones military career should be lucrative, not only financially, but to also become better men.
Anonymous
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>>6362380 >>Design markers that instil loyalty.