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A golden noose, colder than any glacier, clings to your neck like a limpet to the hull of a spacecraft. Mad hands claw at the metal rope, trying to pry the burning steel from your scarlet flesh. Fingers try to dig a gap between the skin and the metal, to find some purchase on the polished bands of unmovable iron. They fail, and nails score small dashes on flesh already red. Red light spews from the heart of the crystalline rose, growing brighter as it illuminates ever more of the stone and concrete prison that will be your grave. Words that would cry for help are rendered silent by the amulet that swallows you with unending pain. Coherent thoughts are long gone; the pain has stripped them from you, debasing you into a wretched animal seeking nought but succour from this agony. Crawling like a wounded nenamor, you claw with each hand one after the other, trying to escape this realm of suffering. Your eyes can see all the details of Tyus’ lair, but your madness robs you of everything other than the vague appearance of the stone tiles that you drag your face against. You pick up minor wounds from scraping your face against the rocks, but you do not even realise the scratches as the torture device blares in your skull. Your directionless journey is eternal, the ceaseless cavern has no end. Trapped in this curse, you see no escape, but the animal part of your brain keeps you moving, because to stay still will bring death. Like the legend of Argonemus, you are blind and dumb, forced to forever wander this infinite labyrinth. But unlike him, you have not been stuffed full of cybernetics to preserve you from the ravages of time, so that his lament will last until the very stars themselves die out in the sky. Blood and bile burst from your lips, spilling the acrid liquid onto the floor. You convulse as a second wave follows, staining your robes with the vomit. Retching, you meekly curl up into a foetal position as you shiver in your own filth. The darkness of slumber grows around the edges of your vision, and you shut your eyelids firmly closed. A new bright pain explodes on your right arm as if struck with a bantha prod. This spurs you out of your weak submission, forcing you onwards on this endless journey to find some relief from the suffering. With a dulled thunk, your head strikes something. Weakly, you raise your head to see what has halted your journey. It is a bed, your bed, in your room. Lifting yourself up with shivering arms, you flop onto your bed, pulling off your foul robes and dive into the sheets. Naked, barring your underwear, you shiver in the warmth, still wearing the small remnants of your vomit. The linen is soft against your delicate skin, it holds your fragile form in its gentle embrace. Finally, graciously, you close your eyes and allow sleep to whisk you away from the pain.
Anonymous
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>>6375916 >Medium Armour – With it, you might survive a single direct hit from a blaster, but don’t get hit a second time. Our chosen style emphasises speed and dexterity remember.
>>6375919 Took me a moment to realise, cheers.
Anonymous
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>>6375903 >Medium Armour – With it, you might survive a single direct hit from a blaster, but don’t get hit a second time. >Vibrosword – A standard vibrosword that will slice through armour. >Variable Rifle – A blaster that can be modified into a carbine, a long-range rifle, or a scatter gun. Nice and versatile.
Anonymous
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>>6375903 >Medium Armour – With it, you might survive a single direct hit from a blaster, but don’t get hit a second time. >Variable Rifle – A blaster that can be modified into a carbine, a long-range rifle, or a scatter gun. Medium armor so we can do sneaky/agile stuff
Variable rifle so we can adapt it to what we're trying to achieve
Maybe we'll be able to loot grenades from some dead body or something. I don't think we want to get into close brawls, so vibrosword is not that useful. Ideally we'd pick up a saber at some point but who knows what is in store.
Anonymous
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>>6375903 >Medium Armour – With it, you might survive a single direct hit from a blaster, but don’t get hit a second time >Vibrosword – A standard vibrosword that will slice through armour. >Grenade Belt – The belt contains more than your standard single grenade; it holds many different types >>6375916 Anons makes a solid point, and I'd too want the flamethrower. It'd be our saving grace in case of jedi. Curse you cruel decisions!
Anonymous
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>>6375903 >Heavy Armour – Resilient and hardy, but limits your movement. Like
>>6375917 said no dexterous swordsman stuff, in fact we'll be using mostly the force, our blaster and our
>Grenade Belt – The belt contains more than your standard single grenade; it holds many different types. Anonymous
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>>6375903 >Heavy Armour – Resilient and hardy, but limits your movement. >Vibrosword – A standard vibrosword that will slice through armour. >Grenade Belt – The belt contains more than your standard single grenade; it holds many different types. Anonymous
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>>6375917 I'm not sure there will be that much gun, really.
I mean we're going to be tasked with crossing a river and establishing a foothold, right?
Assuming we figure out a sneaky way across what's probably waiting for us is trench lines and small outposts, where our ability to do those coked up bunnyrabbit style swordsman are probably more applicable then taking it slow and steady.
I'm willing to be convinced tho
Anonymous
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>>6375903 >Heavy Armour >Vibrosword Need both to protect ourselves in case of an emergency, we'll be relying on the force and our goons when it comes to regular offensive operation anyway.
Anonymous
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>>6375903 >>Heavy Armour – Resilient and hardy, but limits your movement. >Vibrosword – A standard vibrosword that will slice through armour. >Grenade Belt – The belt contains more than your standard single grenade; it holds many different types. Imagine powering up our grenade throws and launching them at the enemy.
Anonymous
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>Heavy Armor >Vibrosword >Variable Riffle
Anonymous
Does anyone else want to mess with the head of Iithor Ra or some of the other Sith and more them more loyal/obedient to us?
Anonymous
>>6376100 Unlike Yira I don't trust them to trust us enough, if we get prisoners or something though I am completely game to go full mengele in the pursuit of knowledge.
Anonymous
>>6376100 Practice on them would be a decent idea, but we have to be gentle, and frame it as training. Prisoners we can break.
Anonymous
>>6376100 >>6376102 >>6376107 >let's randomly mindrape our followers and torture prisoners Nice try Yvalok! Nice try
More seriously yes if we do capture prisoners we should try to extract information from them, and we could learn a lot doing that.
But that doesn't mean we should go full canada on everyone within reach
Anonymous
>>6376118 It's not "Mindrape" if they get training out of it.
Then it's just "difficult training time"
Anonymous
>>6376119 Sure sure.
But let's save that training session for someone who steps out of line and needs to be made an example of, fair?
Anonymous
>>6376122 Well no, that's just rewarding insubordination.
Willing to compromise at;
Making a sincere effort to teach some of them how to notice and defend against someone reading your mind.
And instead practice more extreme/heavy handed/experimental changes on those we need to make an example of.
Force terror ain't going to discover itself.
Anonymous
>>6376137 I'm happy to work with that, you got yourself a deal anon!
Suddenly escalating to violence some would consider unreasonable is something Vulf has done on the regular, after all.
Anonymous
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>>6376146 Violence is only unreasonable if the other side can fight back.
Bored !!HlL1Fmhwn7e
Sleep got fucked and I'm going to have an early night but I will leave you with this very important vote. From reading the thread you seem to want to advance much quicker than I was planning. If you remember the original concept it was follow one guy during his younger years as a Sith. So far I've written 70k words and I can continue with this pace until the the end. But with your wishes of faster advancement, the current pace means this quest will never reach an end due to the length, and one day I will drop it for one reason or another. So what I can do is speed up this quest, include more time skips, have advances come faster. Meaning that Vulfstahn can reach higher heights and be more consequential.>Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. >Greatness - You want higher stakes, you want grander powers, you want the big leagues.
Anonymous
>>6376317 if you wanted to do a lower tiered sith story, it's fine by me. It's the nature of the beast to want more power, so just do as you prefer to write.
>Continue the path. Bored !!HlL1Fmhwn7e
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>>6376319 Personally I don't mind, I can do either. I've got ideas for both.
Anonymous
>>6376317 You should be doing what you need and want to do rather than what we want, playing to the audience can often be a recipe for disaster rather than greatness. As
>>6376319 said the nature of the beast (for players and Sith) is to want more power and to be as ambitious as possible but that should never come at the consequence of the story you want to tell, tell the parts you find enjoyable, skip over the parts you don't and just enjoy things.
>Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. I'm enjoying the pursuit of power and just because we are ambitious and are driving that hard doesn't mean we are guaranteed to make overly meaningful progress at our current level while under the intense pressure that we've put ourselves under.
Ultimately I'm just along for the ride thoughand making Vulfstahn an abjectly worse person
with Seyra Anonymous
>>6376317 >Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. Follow your own ideal, and we'll follow ours. I think we're all enjoying this so far, and I don't feel it's too slow by any means.
>>6376326 You mean Yira :P Anonymous
>>6375903 >>Heavy Armour – Resilient and hardy, but limits your movement. Our stealth power is shit for now, we go mage tank
>>Blaster Rifle – The common rifle that dominates the battlefield across the galaxy. >>Grenade Belt – The belt contains more than your standard single grenade; it holds many different types. Force is cool, however, grenades are slightly cooler.
>>6375902 >You awkwardly say; you are not good at reaching out to others. See, I enjoy Yira because without her addition Vulf is just a brooding dude who wants power and revenge. Also I guess I'm a sucker for "normal" romance in places where it really shouldn't be. You know, it's like a romance in the cyberpunk game. It's really not the time nor place to be doing that, but the romance subplot persists.
>>6376317 After the "rocks fall, everybody jumps Vulf" in the end of thread 1, besides graduating in one piece, the second end goal of the quest became killing that one old man who's name I forgot. Will we get to the necessary power level to do so at the current pace? If yes then we're fine. I don't really care about seeing the big war through, that can just happen in the background with occasional missions(I do yearn for the frontline a bit though. Personal preference).
Vulf getting his revenge and graduating to slot himself into the empire at some level would be pretty good end I think, if he doesn't die. If that doesn't require speeding up, then
>Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. Anonymous
>>6376331 I know what I said!
Seriously though I see Yira as a sweet but ultimately doomed romance due to the nature of the dark side, Seyra on the other hand is all about the dark side and feeds his worse impulses and ambitions Anonymous
>>6376335 >doesn't even remember the asshole's name All my niggas DISDAIN Yvalok, kek. Right on!
>>6376336 I understand the appeal of both options, but I simply like Yira more.
Anonymous
>>6376338 Who disdains him more?
The man in whom even the barest mention is acid, or the man in whom the only reply he may give is "who?"
Anonymous
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>>6376317 >Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career Perfectly happy to keep things slow, over reaching and fucking up seems almost appropriate for us as players. So don't feel any pressure to keep powercreeping
>>6376350 The man who is going to start the "Bad Rancor" company and line of products.
Anonymous
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>>6376317 >Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. Anonymous
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>>6376317 >Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. Anonymous
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>>6376317 >>Greatness - You want higher stakes, you want grander powers, you want the big leagues. Anonymous
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>>6376317 >>Continue the Path - You want the quest to continue to focus on the earlier part of Vulfstahn's career. I dont mind.
Bored !!HlL1Fmhwn7e
ill still, sorry again, tomorrow i promise
Anonymous
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>>6376704 Get well soon, QM.
Anonymous
>>6376704 Take care of yourself and remember: the little bastards that make you sick are inside of you and don't do well with alcohol.
Do with this knowledge as you please
Anonymous
Drew Vulf. Got a bunch of space left so I drew Yira eating the weird flesh thing sith faces have(The voices told me to)
Anonymous
>>6377338 Yira only want one thing (sucking our meat tendril) and it's disgusting
Nice art anon
Anonymous
>>6376886 >the little bastards that make you sick are inside of you His midichlorians have betrayed him?! it must be a severe imbalance in the Force! Bend them to your will, QM!
>>6377389 kek
>>6377338 Excellent stuff! Vulf is buffer than I envisioned.
Anonymous
>>6377402 >Excellent stuff! Vulf is buffer than I envisioned. Should have edited his head to be bigger probably. Normal "walk away from the drawing for an hour, find an obvious flaw" kind of thing. Anonymous
Anonymous
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>>6377428 also, yira is really cute
Bored !!HlL1Fmhwn7e
Sorry guys, basically gave myself the flu. Tomorrow, really.
>>6377338 >>6377428 Awesome, I'm glad you enjoyed the quest enough to do this.
Anonymous
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>>6377512 Looking forward to it.
>>6377428 Yeah, that looks a bit more like what I pictured.
Bored !!HlL1Fmhwn7e
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With a judder, the troop transport holding tens of thousands of souls re-enters realspace. The stretched stars that look like smudged white paint on the dark galactic canvas are now solid and stationary, settling in place. Surrounding The Hydra’s Revenge are a swarm of behemoths hanging listlessly in the void. In concert, they glare at the planet Umbara and past it at the fleet, the other side of the beleaguered planet. Stuck in motion, not daring to risk their fleet, they let the masses of troops fight and die. Their number is insignificant on a galactic scale; who cares about millions when there are hundreds of trillions spread across the galaxy? What really limits the space-faring civilisations is their warships. Passing through the ball of gargantuan warships that bristle with world-shattering firepower, which are painted the same colour as the surrounding void, The Hyra’s Revenge weaves between imposing ships that will not move for something so small. Within each star destroyer’s reactor is housed a small sun, able to feed the turbolasers that can spew firepower that would emasculate any ancient nuclear device. There is not one single class of star destroyer, but most are based on the Domination class. Within this class, there are plenty of variants tailored for specific roles and are well represented here. Also, there are older models, built in shipyards that are now disused and forgotten in history. The greatest of all are the super star destroyers, massive durasteel constructs the size of many star destroyers combined into a single hull. Each one houses shield generators so large and numerous that it would need a medium-sized fleet to crack the protective shell. Sprinting past, you get a good look one in your helmet’s screen - at the sharp, knife-like bow that elongates into a pyramid with a massive engine at the base. Gazing at such a wondrous work of technical marvel, you are shaken with awe at the sheer scale of the beast. Your ship races past the fleet at a staggering percentage of light. Engines groan and ache from the stress, but it is necessary. A slow approach would have The Hydra’s Revenge at the mercy of patrolling enemy fighters searching for vulnerable targets, or the Republic-controlled planetary cannons that can pluck easy targets out of the sky. Within the vessel, you and your fellow Sith are housed within a shuttle that is sealed in the hangar. All troops on board are wearing helmets to protect them if the hull is pierced by a spiteful turbolaser lance and they forced to endure the harsh vacuum of space. The sublight’s straining against its welding causes all hearts to pound a beat at an elevated rhythm.
Bored !!HlL1Fmhwn7e
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Strapped within your seat, the wall beside you has your vibroblade and grenade belt. The medium armour you wear is slotted over your robes, making it look much the same but with an armoured variant of the apparel. Your knife and the blaster pistol Yira gifted you sit at your hips in sheaths, ready for your landing. The platoon is strapped in, ready to land upon the planet and face the forces of the Republic. A rare emotion blossoms in your heart: fear. You are surrounded by failures and incompetents, flying into the jaws of Republic turbolasers onto a planet that holds millions of soldiers. Planetary cannons begin firing, your hope to slip in before becoming notice is dashed. Long beams of laser fire erupt from the surface, trying to swat you from the sky. The beautiful dark planet, separated by vast distances from the star, house glowing spots of red that diffuse into purple born from intense fighting. Umbara grows ever larger as you home in on your landing position. Gifted with incredible speed, no defence cannons have impacted the vessel, yet. Hands tightly grip the restraints as the juddering rattles through your body with an intense violence that threatens to rip you from your seat and dash you against the wall. On the dark surface, a large hypervelocity cannon aims at the shooting star descending on the planet. Hidden away under smaller shield generators and armoured metal is housed its computerised brain, which performs incredible tracking calculations in mere microseconds. Computing the most likely trajectory, capacitors brimming with power, hungry to be released, are given the signal to fire. A projectile hurtles through the long barrel, propelled by a magnetic pulse. It races upwards into the sky, through the clouds and towards The Hydra’s Revenge. The metal slug evaporates the troopship’s weak shields with a prismatic burst and continues its path. It rips through metal, through countless systems and out of the other side of the ship, ruining the internals and destroying the primary reactor. Thrown off course by the tremendous impact, the Hydra tumbles without control as it hurtles helplessly to the surface. Automated systems take over; the crew are stunned animals, helpless to the slaughter. Within thirty seconds, the secondary reactor springs to life, sending its minimal power to the ruined engines. As the ship continues to careen toward the surface, the surviving engines sputter to life, trying to arrest the incoming crash landing. Another impact ripples through the ship, and the world goes utterly black.
Bored !!HlL1Fmhwn7e
Opening your eyes, a red emergency light fills your shuttle. Requiring another blink, you clear your head from the daze and see your other Acolytes slumped in their seats. In the Force, you can feel that there is life left in the majority of the would-be Sith. There is no pain or ache from the traumatic impacts; you believe it is due to your gift of healing working while you were in the land of dreams. Ripping the restraints from your body, you free yourself and collect your weapons. The angle within the craft is wrong, and you slip on the floor towards the sealed exit hatch. Pulling a lever, the hydraulic latch is released, and you see the ruined interior of the hangar. Ships are piled up in a corner, and the hangar doors are still fastened. After unsuccessfully attempting to open the bay, you move on. Walking through the vessel, you find many sleeping and more dead, most resting in their harnesses, those that are not stain the walls a crimson red. Jogging through the crashed hull, you make your way to one of the many emergency hatches and escape into the planet bathed in darkness. The only light comes from bioluminescent plants and fires raging in the distance. Looking at The Hydra’s Revenge, it is clear the vessel is dead: the front is half-submerged in the dirt at an unnatural angle, and a large hole has ripped through the hulk of durasteel. Pulling up a map of the surface, you see where you’ve crash-landed. Behind enemy lines, near an abandoned city already ruined by the war. You pray to the Force that the Republic presumes that you are dead, otherwise it is only a matter of time until you are swarmed by infantry and armoured forces. About a two-day walk is a contested front line, one of many on this planet-spanning battle. An aerial fighter races towards you and the downed ship. You dive into the brush, attempting to hide from the optics. The bird of prey circles the vessel a couple of times, then shoots off. Troops will be coming; the ship is too intact for it to be left to rust. Chatter over the local coms begins to spark to life as those not dead enter the world of the living, but how long will they stay there? It is a mad mess with no overall command. You need to decide what you are going to do.>Prepare Defences – The Hydra’s Revenge carried fifty thousand troops, plenty of military supplies and some vehicles. Command all awakening to prepare a defensive perimeter anchored to the ship. >Journey to the City – Lead the troops into the nearby city ruins. The ruined urban sprawl will make a good defensive location where you can decide on how to regroup to a friendly part of the planet. >Solo Escape Act – These people are doomed, as will you if you stay, slip off into the night. >Write-in
Anonymous
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>>6378023 >Prepare Defences – The Hydra’s Revenge carried fifty thousand troops, plenty of military supplies and some vehicles. Command all awakening to prepare a defensive perimeter anchored to the ship. We'll need to salvage some supplies and equipment before anything else
Anonymous
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>>6378023 >Prepare Defences – The Hydra’s Revenge carried fifty thousand troops, plenty of military supplies and some vehicles. Command all awakening to prepare a defensive perimeter anchored to the ship. Anonymous
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>>6378023 >Journey to the City – Lead the troops into the nearby city ruins. The ruined urban sprawl will make a good defensive location where you can decide on how to regroup to a friendly part of the planet. This ship is too juicy and fresh a carcass for vultures. Move on, then formulate a plan.