>>6348355>>6340995>>6345925hehe well most of my worldbuilding, art and game settings come from STEALING I just shamelessly plagiarise and steal ideas and phrases from journalistic news articles, a lot of literature and videogames and films etc, most of my work is just remixed and re-curated influences I think are interesting from other places, I wonder if players read it and ever investigate where it comes from hehe, (eg my Dylan Thomas Welsh prose poetry example, which I adapted for a game intro opening)
None of it is really mine, so I am not sure whose work you are criticising hehe. But I believe all Art is stolen, all Art is like Prometheus stealing fire from the gods
>>6341052>>6341392I do tend to live in the past a lot, I am obsessed with etymologies and origins, knowing where names or artistic influences derive from, to predict the future you extrapolate and re-excavate regurgitate re-enact the past, perhaps the future is merely an endless recursive pageant of imaginative re-configurations of the disgorged past. A lot of people have observed that despite all of the modern appurtenances of modern tech, orbital space datacentres or artificial intelligence or uploaded consciousness / neuro substrate neutrality etc, the root desires of it are all a bit medieval or even technoprimitive, shamanistic, the need for spiritual guidance (AI machine agent), immortality or transcending death (upload consciousness technosingularity etc) creation / ensoulment of human avatars those Unitree H1 humanoid bipedal walking robots etc.
So the old argument of Weber, the theory of societal DISENCHANTMENT "Entzauberung" institutional rationality of the bureaucratic / scientific age is perhaps untrue, the Fall Of Magic and superstition never happened, the conjurors merely transformed into the High Church Of AI (with trillion USD market cap)