>>6139106Thanks for the review (and the art).
Yeah those fight scenes did get a bit technical since they were XCOM style turn based. If I were to rewrite I'd probably stich it together with more descriptive language but that's how a quest goes I suppose.
I am curious though — are any of my readers here invested in keeping the control and game mechanics, or would a more story based approach be better for my future threads?
Future as in, maybe Thread #4 after Christmas to avoid gap due to holidays. Unless people are desperate for the story to contiunue.Also have an RGB void wyrm to brighten your night.