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Pikmin QM here. While my current player count seems good and players are attentive in this early stage (I know some of you are players from the previous QTG) I'd like a little feedback or advice for how to keep the quest fresh and interesting in the event travelling to each area becomes repetitive.
My current concept is a puzzle solve-y kind of feel with the overarching time restraint. Each area will have a challenge requiring a type of Pikmin to solve, with optional bonuses on the side in the dungeons. I also wanted to set tge quest's timescale to real life, meaning the 21 day time limit is actually going to be 21 days.
Obviously it's very early but I'd like to make the quest mechanically interesting- any ideas on how to translate the 'Dondori' feel of Pikmin to a play by post format? Perhaps something like a collective dice roll to fulfill quest objectives? Having multiple things to vote on in one update never works in my experience but I'm curious on your thoughts.