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Rolled 2 (1d4)
rolling for First Aid Kits (+1d20 each blood...)
QM: So I am not sure if you ever played or read my other quests Invultua and Galerne lol. But the general rule is all spells are unique and single use only (no dnd repeat fireballs/eldritch blast/magic missile lol). Magic and witchcraft always carries a consequence and price...
Your invocation of the lesser Ancient Rite:
Bright Birth Of Oblivion
has alerted the Vourukasha Death Dealer hunting you. She had found the cruelly sacrificed body of Alice by the Switchblade Salon, but was infuriated to have lost all trace of where you went afterwards, given that your phone signal is blocked underground in the abandoned subway. The Vourukasha now know where you are and how you have descended into The Underworld. The Vourukasha will still attack you on sight but also now seek to maim / cripple you though still capture you alive, in order to avenge the death of Alice and halt your use of the Ancient Rites.
By defeating the Voivod, the fanatical cultists and the Stranded Sons, you gain the following:
- Your followers Marcus and Erica health each raised to 14/14. Whilst your command over them and their morale remains intact, you gain +28 Blood from them combined in battle
And choose ONE ONLY of the following:
>Restore PUNISH/Trauma to 1/100 (-83)
>Increase Blood permanently by +14, to 36 max (this does not heal you to 36/36 though...)
>Gain trait: Bullet Witch
Bullet Witch (ordinary weapons)
+Gift: mundane weapons have infinite magazines. You will never run out of ammunition
-Curse: you cannot ever tactical reload, even in between battles. You have to fully empty a gun before reloading, and blind fire does not count. The magazine is locked in place. This could lead to you having to reload at the very start of a gunfight, and at inopportune moments. You can however reload by executing targets point blank.
>Gain trait: The Dead Land Forgets
The Dead Land Forgets
+Gift: you can carry infinite items. Every disguise, every weapon. Access any item you recall that you touched or which was presented to you, similar to the vast battlefield in the Dead Land from the Barbarian qst playthrough in Galerne
-Curse: the QM will never fully show you your inventory. No item summaries, nothing. You have to scan the text yourself. If at an important moment in time, you forget you are carrying something... it is on you