>>5310463>19You keep hold of your bow, and swing it like a cudgel, smashing it across your assailant’s face. The below catches it off-guard, and the barbed devil stumbles back. You give it a hard boot, pushing it further away, and you take a moment to draw your sword.
>19Your allies, too, are holding the line. Despite initially being driven back, they have gathered up and used their superior numbers and their coordination to prevent flanking. Two of the fire-lizards have fled, but the two who you took time to tame remain. These loyal lizards’ bodies now glow yellow-orange with a an intense heat that further helps to ward off the damned devils—they must be no true creature of the Hellish Realms, in spite of the name you’ve given them, for such beings do not fear flame, and these ones shrink back from it, and then are driven back away from your forces by another projectile volley.
You grimace at the stalemate. You’ll need to do something to break this draw… Before the mage-devil comes. You feel as if you can sense it, their commander from the vision, lurking somewhere just beyond the hole they carved to enter this most noble heritage-site like plundering brigands. You wonder if he has reinforcements with him… And you know that, if he does, it would spell doom as things are going now.
What do you do?
>Focus on securing the eggs, and then making a fighting retreat>Rally for forces for one final push, to surround and overwhelm the barbed devils, though it may cost some of your allies their lives>Use the Ring of Elemental Command to summon an elemental ally, or two, or three [specify how many, and which ones, and keep in mind the caveats at >>5305366]>Use an <Earth Tremor> to rebury this place; if you can’t have the eggs, neither will the devils, and perhaps you can re-excavate them later?>Write-in