Quoted By:
Rolled 3, 5, 6, 3, 6, 5, 6, 2, 2, 3, 2, 2 = 45 (12d6)
Protected by their Bulwark-Shields, the security operatives on the left side of the facility charge, and are not so dissuaded by gunfire or chimeras or gluttons with sharp teeth.
Subject Chimera is interrupted in the middle of changing by the sudden explosion of sharp pain across their entire sensory system
Subject Neats and Amelius lay down covering fire, but the heavy reinforced shields eat the bullets and block the shots, and soon, the enforcers are among them --
Remember, Shooters! Anyone in MELEE with you inflits a SEVERE PENALTY to you using your guns
And you'd think it'd be as simple as
>1MP step 1 away
>3AP light them up
But if you do that, the universe resolves the melee defender as being allowed to parry your gun with their bare hands and twist out of the way of the shot; they are actively defending against it. You'll need a bit more distance that that! If you were in melee at the very start of your turn, the people beating your head in benefit against you. You'll need to create more space between you if you want to turn around and shoot them!
( Psst, subjects - this works for you too. Those guns? Up close? They're in their way )
--
Samantha and Nadir finishes some architectural remodelling, trooper Grins shouts an alarm because a horde of sharp angry things are boiling out of the walls and--
OH WATCH OUT
THEY'RE BEHIND YOU AND YOU SMELL LIKE FOOD
--
>STANDBY FOR RIP-MURDER-EAT-KILL PHASE
>EATEATEATEATEAT
--
>Polite reminder that interrupted CP is unspent