Nonetheless you seize the ball and chain, and begin to whirl it about your head. Completely ignoring the intent of the DM in using dungeon items to perhaps restrain or slow down monsters, you decide to whirl it about your head as an improvised war flail or morning star - with a single mighty blow, you bring the heavy, weighted bludgeoning iron ball down upon the Necromancer's skull, which fractures and bursts in a crunch and shower of bone.
The skeletal remains of the revenant collapse in upon themselves, melting and dissolving in marrow and slickened gore.
>Well, mission accomplished, may as well escape the dungeon now (choose this option to stop the qtg spam. You leave Cadarn to his fate, also you may disgrace yourself as you flee, given the request of the anon here)>>5263309>Turn desperately to Cadarn and warn him: that is not the Countess Annastacey - it is an evil illusion! You have been tricked! You must grasp the greatsword and cut her down!>Use another item...?>Prod the gore heap remains of the undead revenant and loot it>Something else...?