>>5905523I don't really play evos either, but the structural similarity is definitely there. The quest in the link is a trashy but enjoyable Isekai'd into a monster thing that ran for a single thread.
So if you're going to just run combat and upgrades narratively then you can really take some shortcuts, you're really just aiming for a certain tone/vibe at that point. However, the drawback to that is that it would rely purely on your creativity and that'd be a lot of mental load that'd eat into your motivation to write...probably.
Maybe consider coming up with some sort of mechanical system, at least for QM notekeeping your bestiary and giving guidance on what typically happens with given traits at given body slots when you reach an evo step. Like something that would allow you to look at a picture of a monster that you think is cool, and describe it in the lightest of mechanical terms.
Take this handsome boi, for instance. If I were trying to do what you're doing I might summarize him for use with the following notes.
>BodyHumanoid, Human Sized
>General PatternBiomech pattern [biomech is a high tier and artificial pattern, similar to cybernetics, in comparison it is less resilient but able to regenerate]
>Notable AdaptationsPoison, Natural Weapons (Claws), Severe Mobility Penalty in soft terrain and climbing, mobility bonus in stable terrain