Quoted By:
*blick blick blick blick*
During the seconds-long shower of Spiny Eggs, Kammy just barely falls to the ground, wishing you luck on your own. You could really use an Item or Ability that revives partners, but you have none!
You took four 4 damage, the Spiny spines puncturing your Shell.
It's mono e mono...
Until you realize a single Spiny that blasted the Yellow Block into chunks rebounds towards his thrower, ready to back him up!
The rain of Spiny Eggs pelted Troopa Jr., too. rousing him from his K.O.! He offers to join at limited strength, and limited respect!
"Master Troopa Jr., at your service! Now let's destroy these dinks! On my lead! Ya ha ha hee ha! Don't fall behind, now!"
>Troopa Jr. joins the party!!!
On top of his tragic past, he loves to get in to mischief, sometimes making it hard to feel bad or deal with him, as he sometimes descends into childish tantrums. You'd never do that. You're a King. Har! Har! Har... It appears he's a versatile fighter with a little bit of melee, tank and ranged offensive magic going for him. He's pretty beat up right now, though.
His stats looks like this:
Partner: Troopa Jr. (5/15HP)(3/5FP)
Magic Shell: Starts with DEF +1, similar to Bowser's Basic Shell.
>Moveset:
Shellbonk (0FP) Deals 2d2 damage. May attack Electrified enemies without penalty. (2-4) Jump-type move.
Brace (1FP) Increase DEF by an additional 2 points until next turn. Cooldown: 1.
Flame Blast (3FP) Deals 2 unblockable damage to any enemy. If this move slays the enemy, Troopa Jr. gains +5FP.
Lightning Blast (5FP) Deals Xd6-3 unblockable damage (0-3) to each enemy(X).