Quoted By:
You feel definite anger at whomever was operating the drone. Apparently someone has decided to run things ‘their own way’, not giving you a direct feed and is instead inefficiently cherry-picking slices of footage to give to you.
If you WANTED the highlight reel of your operations, you’d make them yourself.
And not only that, but apparently they have misunderstood what you were requesting. Somehow. Yes, they’ve given you some clear footage of the hostile mechs. One seems to be damaged, missing an arm but still keeping a swift pace. It has a cannon for the arm that remains, and scored armor. It is designated ‘Marauder One’ by the oh-so-helpful drone operator.
The other is lankier, and appears undamaged. It has two hand actuators, and carries a two-handed mimicry of a gun. And on its back, a thick metal wedge seems to denote some sort of melee weapon. ‘Marauder Two’. Or ‘Swordsman.’ How creative. For bricks.
And, of course, they apparently have the drone tracking you, footage apparently starting just after you crossed into the outskirts. They’ve designated you ‘Marauder Three’, ‘Bluefoot’.
Cross-referencing your own clock, you conclude that the drone arrived 23 minutes after you contacted them, or sooner. What did they do for the remaining 22 minutes? Calculate Pi digits? Humans.
You immediately fire off another message requesting live feed of Marauder One and Two. They better get that to you sooner rather than later. Or you’ll be Most displeased.
“Pilot. Intercept in the next 10 minutes. Focus.”
Sophie dismisses her pointless review of your transit in, turning her attention to the live feeds.
Pick a Sync level for opening engagement
>Low- 1x modifier, no test
>Mid- 1.5x modifier, Will test for Sophie of 3d6, needing 2 successes
>High- 2x modifier, Will test for Sophie of 3d6, needing 3 successes
When test is failed, Beta can Push Sophie into higher sync levels with his own Will of 5. Sophie may resist this.
Choose a plan of attack.
>Open up at long range, almost indirect fire with Haywire and explosive warheads, starting with disruption to slow them down.
Attack roll of 4d6, surprise prevents return fire.
>Try to close the distance. You’ll hold fire until you’re at close or point blank range, then pick off the damaged one.
Skill roll of 3d6, to stealth forwards into close range.
>Shadow them with the drone. You don’t need to engage yet. You have some time. They’ll need to leave the city eventually, and then you’ll have clear line of sight for firing.
>Write-in
Does Beta have another plan?