>>6130474War: Harass, ambush, and push
>"Huntsmen and scouts are shattered. We're down to dregs while everyone recuperates. Same can be said for the other side. The reinforcements from the Skrit should help keep the storm out of their boots">"Skrit are untrained. They have no fighting strength to speak of. All they've shown themselves good for is looting, digging, and not caring about dying. They're perfect">"First part is here, east. Medqa will knock down several mil of treeline on the edges of the frost. Skrit will arrange it into obstacle field. Any Dverger attempt to push through here with any numbers, they will spend enough time and make enough noise for Skelle warning, followed by massed arrowfire until Bakhold Pouncers arrive to squish">"Second part, here, northeast, north, and west. Skrit will disrupt supply trains, loot store houses, and make sure that by the time any of our own arrive, the Dverger would be starved and frustrated enough to accept a gentle push to migrate north">"Third part, us. Not enough of us to mass like we did on the fort. Not enough of them entrenched enough to need that. Scouts find clumps and clusters of Dverger, signal with Skelle. Small Huntsmen squad rains arrows to force into cover. Bakhold Pouncers jump in to crush cover and morale, then pull back to let Fumancers and Huntsmen clean survivors and accost prisoners. Simple, repetitive. Always strike with a height advantage. Deny them the hills, they will struggle to fight up again for a while. Diplomats will have more leverage"- Marshal Bjorn Sayyad, war council record
>"Unique knowledge and resource opportunity. Path to new specimens will be opened. Interact at will">"Deniable Raiders. We are only allowing passage, and will shelter any retreats behind our borders. Initial intelligence however suggests potential for favorable trade, so keep options open should it benefit you"- Ambassador Aksel Durbawey addressing a Skrit representative,
"Farces And Triumphs In The Arts: Vol 2"