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As usual, the choice fell on you.
>Let Gerty keep on using all the construction clankers to practice. (Hangar will take at least another week to complete)
>Have most of the construction clankers help out Cattleya. (Gerty's training will take a pause, and she'll try to do things manually)
>Split the clankers between them. (Some construction clankers might be destroyed due to the increased workload)
>(Write-in)
While for for Mel...
>Allow her to bring a couple of clankers with her. (Scout places by the foot of the mountain-passes) (Mel gets some experience fighting alongside clankers)
>Let her practice Woodland Stride, even if she doesn't scout as much in other places. (Mel gets stronger but only scouts the immediate estate and the forest)
>Instead you'll send her to the coastlines with a few of your aquatic clankers. Maybe she could find what was killing those sharks. (Mel will scout your land's coasts)
>(Write-in)
As you were giving your orders to her, another thought was brought to you. You knew that she wanted to discover more about fae magic, as it was clear it was generally in the back of her thoughts every single day.
"So, Mel," You said casually as you petted Herta. "How're you doing with your fae magic?"
Your beguiler's eyes lit up. Mel was always happy to speak about fairy things when given the chance, and this time was no different as she went on about levitation and fairy dust and those little fairy stones she bought or even the book of fairy tales she has.
>You'd have her practice her fae powers next week. (Uses up Mel's action next week)
>You didn't say anything about it, however. (Mel will have her weekly action like normal)
>(Write-in)