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>Eight Banners Raised, proceeding to Encampment.
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It's been a while since you had any action. But, well, the thing about a Scavenger outfit is the days pass in a haze of work, duties, incidents and things-to-get-done.
Command has a plan - you mustered out weeks ago and have followed the maps inland and then further still until the maps started running out of border and you started running out of rations. There are villages here, insular, clannish folk, some more tribal nomads on perpetual move than metropol, some sun-baked clay-and-wood huts that might very well have been here since the world was formed.
Commands got a client, but they don't talk. You've seen her around - she keeps to herself, though at times she shows up from an unexpected angle and asks a few questions. Lately, she's had a nervous twitch to her eyes. Scouts the horizon more and more. Mutters to herself.
Word came down from the officers a few hours ago - extra sentries and more patrols. Someone to check over the water wagons. Someone to check over the spears. Someone to check over the . . . and on and on and on it goes. No one has exactly said anything that should lead you to believe you're apt to be murdered in cold blood. This isn't hostile country, after, just lonely. Those few scattered villages aren't going to rouse up into a mob and come a-calling with torches and spears.
But there are always rumours. This place is lonely. The sun is high during the daylight hours. The haze on the horizon intent. People disappear in this place. You've found their bones, sometimes. Gnawed on by . . . best not thought about.
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While encamped, you can take one personal action and perform one Company-duty related activity.
Occassional follow-up prompts will be required - and you might get in over your head if you're not careful.
Expect Camp-Phase to last for roughly 48 hours or until everything is squared away.