>>6306193Also: note I did not use the approach where you just create a random table of character motivations (eg 01 wants gold 02 wants magic spells 03 wants to restore kingdom... ) etc and then roll 2d6 or whatever because by explicitly stating the motivations you have fallen into the genre trap of flat one dimensional obvious genre characterisation again.
What you want to do instead is mix and match a set of arbitrary conflicting lifepaths and hard sociocultural economic demographic attributes, a bit like if you were observing someone in real life (eg expensive clothes... but lower class accent?) and then reverse engineer / deduce the complex conflicting motivations that led them there. I think this is one approach literary authors might use to create their fiction
pic related continues the theme proposed here
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