>>6077433Update:
This is imagery of KhaieBalkh. As the campaign lead by you and your fellow commanders ensues, it is possible that the terrain will change. Be bold, be experimental, and be relentless. The current assets allocated to this mission are fully accounted for and considered to be already depreciated. Any margins of success are acceptable.
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Equipment and personal:
A Jovian bound ship, scrapping and reclamation class, 1000 indentured workers, not including crew, were appropriated for this operation. The price was very reasonable. This asset will be utilized for the KhaieBalkh campaign and act as the central command until the colony is under corporate control. It will provide all units, equipment, support, and modification until it is fully expended. It's previous owners have already been compensated via a claim to their standing insurance policy, which in turn will forward the bill as fragmentary expenses to interested parties.
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Your Sponsorship:
You are under contract with the AKSG <remote subsidiary> Corporation. Its a wholly independent, autonomous, legally distinct, and unacknowledged segment of AKSG proper. Its possibly a shell for a scam, but the money is good.
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Gameplay:
This game is a simple squad builder and customizer with a narrative adventure format. Each player will run their squad as they see fit, impacting the world which will in turn impact the events of the other players.
In this session you have unlimited tries to figure out your squad, expect attrition. Successful experiments or units may be utilized again, to include the work of other players.
The next brief will provide you with unit and equipment descriptions as well as operational instructions.
See you in a few hours.
<end of entry 2>