>>6103164>>6103184>plate tectonics worldbuilding etcYou can just read the article itself it is hard to find because gamasutra has been delinked from googl search lol googl is really useless, all the diagram links are broken, but I think it is this one
https://www.gamedeveloper.com/design/how-to-create-drama-in-games-suspense-and-substance---the-new-dramaturgy-pt-3Informa truly wrecked this website lol maybe that is why INF LN share price is what it is hehe
So plate tectonics worldbuilding lol is only interesting to the extent you can interact with it (how about... Jules Verne -esque subterrenes, drillships tunnelling through caverns on Mars?? hehe I was thinking about this, I just need better HD resolution annotated equirectangular projection maps of Mars hehe. I had an idea for a setting called CHASMATA, it was going to have some themes similar to this)
I was replaying Doom 3 looking back that game is actually really well designed, I think a lot of people misunderstood it at the time (idTech lighting showcase, the claustrophobic maps and darkness / flashlight, my personal annoyance: no gibs / gore? The hell enemies just orange disintegrate pixel fire melt???) but the worldbuilding is incredibly immersive, from the pda messages, the ultramasculine militarised harsh Martian working environment, the details like door airlocks Mars pressure readings hehe Doom 3 is a very, very hardcore game. I still remember many of the levels environments and enemies, the monsters were truly shocking and obscene alongside the sound effects weapon design, in contrast the Bethesda Doom was ok and cartoonish violent accessible, but it just wasn't very memorable.