>>5308607>Crusader quest Its a fun romp filled with a few examples of what not what to do and what to do as a QM in regards to the story you tell and how arbitrary you should be with certain elements.
I wish it had gotten a followup so very badly.
>Black company questBest execution of adapating material to a spin off quest IMO.
>House MalroyProbably the most iconic ASOIAF quest and probably the best adaption of the sword chronicle system the rpg uses, its not perfect but its good.
>House Reynoldsa Decent tie-in to Malroy and a great example of how to run the system, it gets probs for the QM talking to the QM for Malroy and collaborating on intertwining the stories effectively.
>Nazi's in fantasylandUnless my recollection failed me this was one of the first and was a decent whack at historical Isekai
and I HATE Isekai>Three kingdoms questI have never seen this setting adapted succesfully and I wish it could be, their are some cautionary tales in managing you're playerbase in here towards the end.
I'd post the one pursue lord sun ce meme but I've apparently lost it