Quoted By:
25 Standard Turns have passed.
> Quirk B, D, D
Digging...Digging...Treasure Quirk placed.
Cycling Treasures...1 Treasure Created
Please enter a COMMAND
> Dig [Origin] [Destination]: Creates a new single tile room at the Destination, and connects it to the origin. Alternatively, choosing two existing rooms creates an entrance between them.
> Spawner [Room Id]: Create a new Monster Spawner at the indicated room.
> Empower [Room Id] [Quirk/Monster/Room]: The indicated Room, Quirk, or Monster becomes larger or more powerful. Most things can be empowered twice.
> Theme [Room Id] [Theme Id]: Apply a Theme to a given room and its contents, altering the characteristics of Quirks and Monsters within the room.
> Quirk [???]: A Quirk is any non-monster element present in a room. The behavior of the Quirk Command changes each turn, and must be fulfilled completely. Quirks cannot override other Quirks.
<span class="mu-i">Quirk Behavior: Place a trap, then a room containing a resource will be randomly created.</span>