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At least, you won't be trying to run a criminal enterprise out of your dad's house. No self-respecting supervillain doesn't have a lair of some sort to retire to and plot. But if that's where you hang your cape, then how do you get around? You need some method of transportation.
>Transit! Your villain vehicle has one purpose only, to get you from point A to point B as fast and reliably as possible.
>Base of operations! From your villain vehicle you'll be able to organize and command, and spend as much time as you need. A secondary (or perhaps primary) base of sorts.
>Deterrent! Like a supervillain of vehicles, something powerful and intimidating for use in crimes. You couldn't use it to get around normally but when the time comes, people will cower in fear of your vehicle as much as they do of you.
>Your powers only! This will leave you lacking for a long while, perhaps even indefinitely, but supposing you could get good enough with your superpower then perhaps you could use it to travel?
>Something else? Feel free to suggest whatever you think of, as an idea for transport!
This city is a big place. Not dense but fairly spread out so unless you take to living in the downtown area, where most things are going on, you'll need a way of getting around the city. If that takes care of your domain and your method from once place to another, then last would be... the help!
>Partners in crime! If you can find people loyal enough, you want your henchmen with you at all times. Teamwork makes the dream work!
>Sidekick! You'd prefer to rely on superhumans, so maybe you can find someone else with powers who will accompany you in your villainy! Or perhaps even you could become a sidekick yourself, if only to learn the ropes for a time.
>Support! You welcome help from others, but you don't want them getting in the way. Any henchmen you recruit will act behind the scenes in support of your efforts.
>No one! You may find some lackey to run errands for you, but otherwise you walk this path alone. Maybe harder, but also simpler and more reliable. After all, if some heroes can manage this way...
>Something else? Feel free to suggest whatever you think of, as an idea for henchmen!
Unless you choose to operate alone, it couldn't hurt to have assistance. What worthwhile supervillain doesn't have henchmen after all? Though like with the lair and the transport, it may be a challenge to find minions for your desired task. With all of these categories though, like your villain identity, they are appropriately enough... Stretch Goals! Things you have in order to strive for, depending on how successful you are as a villain. There may be intermediary options along the way that you make use of, but as with your evil identity these aspects will form the foundation upon which you stand and rise as a supervillain!
>...and, anything else besides these you think may be important or necessary?